Beyond the Shores
Naval warfare in HOI4 has a way of blindsiding you. You don't feel the cracks as they form. You just wake up one morning, your supply routes are severed, your convoys are gone, and you're scrambling to figure out what went wrong three months ago. It's a different kind of problem than land warfare. Quieter, more strategic, less forgiving of unplanned decisions.
Land warfare gave us four chapters of content to work through. Naval opens the next one.
The Ship Designer
Ships play an important role in HOI4 and can make or break your run. The gap between a well-built heavy cruiser and a poorly conceived one is the difference between a fleet that holds a sea zone and one that feeds the enemy kill count.
The Ship Designer is introduced with this update to extend your planning capabilities. Choose your hull class, fill your module slots, and the naval stats respond as you build: naval dominance, armor, speed, sub-detection, torpedo attack, screening efficiency. You can experiment with a destroyer setup designed to hunt submarines and immediately see where the tradeoffs land, or spec out a battleship focused on shore bombardment and compare it against one that's pure fleet combat.

Naval Doctrines
The doctrine you commit to shapes what your ships are built to do. Fleet in Being keeps your capital ships as a defensive threat. Trade Interdiction is about submarines and economic warfare. Base Strike centers on carrier power and port strikes. These aren't minor stat tweaks, they're strategic philosophies, and your ship designs should reflect them.
Alongside the Ship Designer, Naval Doctrines are now fully integrated with the same path-saving mechanic that's been live for army doctrines. Select your doctrine tree, watch your stats adjust, and save the combination to reload whenever you need it.

The Library
If you've been using Hoidesigner for a while, you've built up division templates, tank designs you're iterating on, and now ship builds on top of that. There was no good place to see all of it together. The Library fixes that.
Every saved design across every designer lives in one view. Browse everything at a glance, and organize it with private tags that only you see, structured however makes sense to you.

You can also pull any published catalog post directly into your Library to reference it later. A bookmark click on any community design adds it to your collection without loading it into the designer.
The Library is also where Hoidesigner's supporters will get additional benefits: expanded save storage across every designer, and more advanced tools on top of what's here today. Free accounts will have a save limit starting next release. More details on this then.
What's Next
This release marks a shift in what Hoidesigner is. It started as a land warfare planner. With the Ship Designer, it now covers two major branches, and the Library means there's finally a place to hold the full picture of your military planning across all of them.
Next, I'll be exploring army and fleet composition tools that bring individual designs together into something that actually functions as a military. Alongside that, more advanced tooling for users who want to go deeper. I'll also be sharing more details on supporter benefits next release, including what free accounts will look like going forward.
Drop into the Hoidesigner Discord if you want to follow along or weigh in on what's coming.
Until next time!











