The Arms Race
v.0.3.0 BETA Release
It's been two months since I launched Hoidesigner, and seeing the community use the tool to blueprint and save their favorite templates has been incredible.
However, a template is only half the battle when planning your runs. The greatest divisions aren't just generated out of thin air. They are engineered through a series of decisions: precisely timing your research, hand-picking which high-stakes breakthroughs are worth chasing, and weighing the trade-offs of every technological investment. Strategic planning is about navigating this complex web of choices long before your troops ever see combat.
This update takes a step further in turning your browser into a high-level war room, giving you the tools to map out the technological arms race before the first bell rings.
Granular Research & Special Projects Planning
In the first version, I used a "Tech Year" dropdown as a shortcut. It worked, but it was an oversimplification. This update makes micromanaging your edge a reality
Research Decisions: You can now manually toggle through individual research trees and hand-pick technologies you're planning on pursuing. Want to see if that 1940 Artillery upgrade is actually worth the research time for your current template? Now you can see your template stats update instantly before committing to it during your Ironman run.

Special Projects Integration: High-risk ventures are now part of the planning. Special support companies and locked technologies become available once you commit to special projects unlocking them. You can now simulate exactly how these projects influence your plans and see their effect on your division's stats.

Your Strategic Paths, Saved
Winning a multiplayer duel or a world conquest isn't only about which template you'r using; it's also about the sequence of choices you make during your run to capture a winning edge.
This update unlocks the ability to save and track your strategic paths. Capture your doctrines favorite combinations, research paths and special project unlocks effortlessly with a single click.
Numbered badges on your selections show the order you're building your path so you can reproduce them step-by-step in your campaign. The path order is stored when you save your paths so you can pick things up where you left them when you load them back on.

Unlocking Your Arsenal
With this update, requirements are now enforced on units, technologies, and special projects. Explicit selection of requirements will guide users in having an accurate walktrough on how templates can be built in-game.
For locked units or research, I've added requirement badges and tooltip helpers across the designer to act as your intelligence department if you ever run into a disabled tech/unit that you're considering adding.

Field Tested: Engine Calibration
A blueprint planner is worthless if the math is wrong. I've performed a significant overhaul of the data pipeline and calculation engine to better align with the game logic.
Bug Reporting: If you see any discrepancies, please flag them! Accurate data is critical to making this tool useful, and I treat these reports as a top priority.
What's Next?
The arms race never truly ends. During this beta phase, I'll be focused on addressing your feedback and making the research integration feel seamless within the division designer. I'll also be adding a few missing research trees (Air & Navy) which aren't blockers in our designer at the moment but would be useful in stategic planning.
This system sets the foundation for other future types of designers which could see the light in the future.
The feedback and bug reports have been incredibly helpful, please keep them coming! You can reach out by clicking the feedback button in the footer of the designer.
Until next time!