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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
The smallest useful division in the game, and arguably the most IC-efficient unit you'll ever build. This isn't a combat template. Its entire purpose is suppressing resistance in occupied territories, and for that job a single cavalry battalion can do a decent job.
The logic is pure economics: one cavalry battalion costs almost nothing to produce and consumes virtually no supply. If you're looking for the cheapest garisson template that can do its job, this is the one.
Comments
sky000047
2026-04-03
0
good but could put mp support company in there aswell to help suppress even more, and since its a support company it will also be ic efficient aswell
0
@sky000047 For military police I would usually go for them on larger garrison templates. Since it boosts your template suppression by 20%, it becomes valuable once you go past a certain suppression threshold.
On this template, adding MP here would only add a small +0.4 to suppression. While adding an additional cavalry would give us an additional +2 in suppression (with a similar production cost increase)
MP really shines on larger Garrison templates as a 20% boost on your template suppression can outperform any additional units that you could possibly add to your template.
P
Pinot_Noir
2026-04-09
1
I do this! the only time i do anything different is when I get MP. Then i fill up every slot with cav
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