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What do you think
Is this a good late game medium for USA
If oprerational reserves worked here the division HP would be at or nearly 800
Sorry, dying takes vacation days you'll have to save that for later.
1941 heavy 28 cost
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1941 light 11cost
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Medium 1941 21cost
My main tank
Heavy 1941 TD
Gg
Human Tanks (HP stacking info, mass assault.)
Yeah so, 43.6 HP per inf is possible on three units: Mechanized, Bathtubs, and irregulars. Turns out, the generic helicopter brigade lets you stack 3% extra HP over hospitals, and the individual excellence bonus. The follower up in the post beta world is motorized infantry, that should be capable of 39-40.5 Lastly, regular infantry/militia would be capable of 37.2, and paratroops with signal companies would have around ~36. The 10% HP modifier from operational reserves isn't applying in HOIDESIGNER.
Semi agile screen sweeper.
Designed to max out as many accuracy bonuses as humanly possible while being able to hide behind screens, and still having a dodge chance. The last 10% visibility down from the spirit and all grand doctrine bonuses are being ignored here for some reason (I've had a bug where these two things have never had an effect for some reason,) not sure why. (Between the raiding shipbuilder and the vis down bonus I'm getting from my capital ship doctrine, this ship should have pretty low visibility.... But convoy warfare should let you get another 10%ish visibility from your admirals once you roll a blockade runner.) Essentially, this things statcards showing -30% visibility, but it should peak out at about -50% visibility and another +10% speed and 10%-25% attack when you get a proper admiral for this thing. Funny enough, while the medium batteries are incompatible with light batteries, heavy batteries are A-OK with this, which makes sense, as the devs aren't used to needing to script for coastal defense ships existing. Effectively, its built to have armor that somewhat resists meta destroyers fire, to be fast enough to keep pace with smaller escort carriers, enough AA to pancake planes (Each time the aircraft fail their agility roll against this thing, quite a few will die!) and the ability to stack as many positive accuracy bonuses as is humanly possible.
Stat Vomit
A division that feeds you anti-tank shells like you were a baby bird.
32.7 KPH in za desert.
I tried to design a gas turbine light tank that could keep pace with this, I failed. I had to give it a maintenance company just so it could loot everyone's gear while moving at unholy speeds.
Pancake crew
While SP artillery breakthroughs getting cratered, alway rember, towed artillery breakthroughs big and meaty now. We just need to put our artillery in our artillery. The enemy can't stop you blazing it. We put our RAT (rocket artillery,) in our RAT (Regimental anti-tank.)
Beta RAT
So two pending changes in the "Not all the way tested" beta are the regimental support anti-tank giving decent defense, and having even more penalized breakthrough, I thought it would be cute to design something that could be made early on that uses the bonuses there well. Improved hulls and the Stabilizer both give hard attack (5%, and 4%,) which makes it possible to push this thing up to almost 50 hard attack before you stack on some doctrine like mobile defense or tank destroyer support to rat harder. So while the stabs kinda wasted only giving 2 final breakthrough, its still possible to get to very high hard attack numbers here that of course. Only issue is if you want real breakthrough you'll need something like real tanks. As, fire support tanks breakthrough got giga nerfed. Well no, I can think of a suitable replacement pretty easily actually, but its kinda funny.































