Ship

Fast Pyscho Evade Cruiser

W

Walsst  ·  12 views  ·  2026-07-18

Fast Pyscho Evade Cruiser
Improved Cruiser
Base Stats
Max Speed
Max Range
Organization
HP
Reliability
Supply Use
Manpower
Combat Stats
Light Attack
Light Piercing
Heavy Attack
Heavy Piercing
Torpedo Attack
Depth Charges
Armor
Anti-Air
Misc. Stats
Fuel Usage
Surface Visibility
Surface Detection
Sub Visibility
Sub Detection
Minelaying
Minesweeping
Weather Penalty
A insane idea, a dodge focused heavy cruiser trying to push a speed of up to 57 with 9 visibility with a bold enough concealment officer, and 50% screen without screen. Effectively the goal is to make the enemy doubt reality when you try to force 6-1% of attacks to hit. (Light->Torpedo) Its too expensive for the results you might get. You need to spend millions of industrial capacity on a raiding shipbuilder. You need some sort of cheap carrier backup to get enough fighters to stop this from being bomber food. You can give up 2 endgame speed for some depth charges and a scout plane which at least would complete the capital ship dementia by having a heavy cruiser that tries and fails to counter everything, which is the meme we are dreaming here, but with the 4th engine you can get this speed back. Stats not seen: 50% Screening without screens, +30% speed from spirits and cruiser officer, -25% visibility from raiding shipbuilder, +10% speed from raiding shipbuilder. -10% visibility from officer. ~10 Surface Visibility, 53 Speed with generic officers. Maximizes enemy accuracy penalty while having enough armor to resist light gun attacks, and an extra half of torpedo attacks will miss. Navy Spirits: Global Presence+Surface Raiders+Convoy Warfare No chief of navy, so there is another 15% speed for more dodge (You probably don't need this) or to give you budget for firepower upgrades. If you have a speed naval officer you can actually upgrade this to speed match a spicy torpedo heavy cruiser in case you need an even more psychotic fleet.

Comments