Catalog | HOI4 Division Templates
Browse and rate player-created HOI4 division templates. From infantry to armored divisions across all types of terrains. Get inspired to build your own and share them with the community.
Titan
I used this template with my friends 1943 I ended up with 1500 soft Almost 800 breakthrough I could have added mechs but I didn't need to I replaced the tds with more heavy arti
Großpanzer division
This is my base heavy tank division. With this I usually go down mobile infantry, mission type tactics, and Armored infantry support (all for the org). I typically use it to fish out encirclements against the Ai
Medium sp artillery 1.17.x only(against the bot)
Imbalance 1.17 medium sp template 1)Main doctrine: Mobile warfare 2)Infantry doctrine: Mobile infantry 3)Artillery doctrine: Mobile recon and assault 4)Armor doctrine: Streamlined deployment 5)Operations doctrine: Rapid domination
Hold Division (MP) [NOT SUITED FOR MINORS WITH LOW MANPOWER]
Танки 34 ШФ
Paratrooper Template
Paratroopers land, seize an objective, and hold it until your main force arrives. This template optimizes Defense and HP to survive the counterattack wave that follows every drop. Low supply keeps them fighting even when cut off from logistics. If they're throwing tanks at you, you've probably dropped in the wrong place.
Armored Division (Single Player)
35W Attack Divison
I honestly use this Divison quite a lot i want to ask for opinions about this Divison
Motorized Rockets
Built this template to quickly suggest a Rocket Artillery template on a Reddit post Never really used Motorized Rocket Artillery units before in the game (Always thought they weren’t worth the research). Anyone else used them or any have tips in using them? Would love to see if there’s potential scenarios in which they could be useful or in what ways the template could be improved for this type of unit build
Fall Weiss Challenge
This is the first community challenge on Hoidesigner! Build the strongest offensive German division for Poland, 1939. The challenge will run for 5 days - best submission by Wednesday, March 25th 2026 EOD gets rewarded with the first Hoidesigner challenge medal! ----- Challenge constraints: - Up to 1939 tech only : No unit restrictions - Mobile Warfare Grand Doctrine Required - Max 2 sub-doctrines unlocked ------ How templates will be ranked: Submissions will be scored across three categories: 1. [Weight 50%] Raw Offensive Power = (Soft Attack × 2) + Breakthrough + Org + HP (Hard attack and piercing excluded — Poland has no meaningful armor in 1939) 2. [Weight 25%] Production Efficiency = Raw Offensive Power / Production Cost 3. [Weight 25%] Manpower Efficiency = Raw Offensive Power / Manpower Cost * Scoring updated based on feedback (Thanks to r/TheMelnTeam): Soft attack will be weighted higher as the primary damage stat and HP added to prevent unrealistic builds ----- This is the opening move: 36 width, four line artillery battalions with 331 soft attack. Aggressive, built for one job: breaking through before attrition matters. Think you can do better? The challenge is open! Let's find out what the best Fall Weiss division actually looks like.
33W Marines
Built to dominate naval invasions. Not just getting ashore, but holding its ground and pushing while waiting for reinforcements . The Flame Tank support adds terrain bonuses across tile types which boosts the marines capabilities. This template will perform well whether you're landing on a jungle coastline, a fortified port, or a river crossing. The Field Hospital is there since at 18.2K manpower per division, losses pile up quickly when your division isn't armoured. Best for: Committed naval invasions, Pacific campaigns, fortified coastal assaults.
10W Coastal Defense
A lean, low-cost division built for one job: holding coastal tiles and ports that larger divisions would be wasted on. When you aim for this type of job, you'll look to keep your supply, production cost, manpower as low as possible while maximizing your defensive stats such as defence, organization and HP. Best used for: Coastal and port garrison, island defense, and defend river crossings (note the green River and Amphibious terrain ratings). Not suited for: Offensive pushes, facing concentrated armour, or any situation where you need meaningful breakthrough.