Catalog | HOI4 Tank Designs
Browse and rate player-created HOI4 tank designs. From low-cost infantry tanks to super-heavy armored breakthrough tank. Get inspired to build your own and share them with the community.
Light Armor Artillery / ЛТ-САУ
Improves soft attacks in your troops!
Universal L-Tank / Лёгкий Танк Универсальный 1940
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17IC 1940 medium tank build
premium medium tank for 1940, 1 medium tank batalion per armour division (more if you can afford it, like one i showcased already)
8IC light tank build 1939/1940
cheap build to boost your tank division hardness and soft attack, 8kph tank
Minimum Viable Product (Anti-Artillery propaganda)
Not really meant to be a practical design, but I'm going to compare it to other early game options for a player. Essentially, I'm just looking at how brittle/desperate the line artillery situation is. Since artillery's only argument over tanks is hypothetically saving on costs, but when it comes to resources, one of the more likely limiting factors you will run into, line artillery isn't even justified. - With all bonuses, this can be almost -40% as expensive as advertised on nearly generic nations. -15% from an army spirit, -15% from the most common mio, +~20% from the most common mio. - The iron use is only 40% worse than infantry weapons 2 before you add the MIO in. think about that last point. - The tech costs to improving are also less, as your anti-aircraft research will inevitably scale this and your AA guns, and you need radios for reinforcing. - It fits in your doctrines better, it doesn't compete with field engineering and assault recon, it gets its own slot. - It lets you minmax your regiments more, as spaa regiment supports are mind-numbingly strong even with nerfs. - Its defenses are better than artillery due to the extra hardness and a bigger breakthrough priority. - You don't need rubber/trucks to run this with cavalry. You can run diesel versions on infantry to cheaply eliminate attrition. The key reason to go artillery is if you know the enemy is so weak that you can push them from the start of the war with few casualties, or you can't pay the IC tax to save resources. Its more trade efficient so the real cost is fuel during offensive operations, as saving on trade lets you scale your industry and have more industry long term. Let the tracks roll.
Light breakthrough exploiter 1942
Light tank to exploit breakthroughs.
Brusing for a cruising (AA landcruiser.)
Legitimately an optimized land cruiser. You may wonder "What is this for and why would you build it." Its simple, its able to shoot down 99.75% of close air support. Its a brick of stats that cheaply removes the air war from the game for people who really have grown tired and just want to battleplan. It is budget if you get the breakthrough points for it, as the AA you would need to match this vehicle in performance would consume an industrial capacity that is dozens of times more expensive. The artillery needed to tie with it also matches it in cost. Yes, the metal cost is depressing, but for a land cruiser its relatively chill. If you lack 4 breakthrough points you can give up 5 soft attack and make it much cheaper though by replacing the railway artillery for a simple 3 breakthrough version. At least 1942 and definitely banned in your local server.
useless
useless tank there is no use except armor expensive
Regimental Armor LTD (1941 techs)
A tank I designed for regimental supports when I realized with an artillery coupon you could have the improved medium cannon before 1941 by focusing on the anti-tank line. So I went with the common case "What if one armored coupon one artillery coupon" that some tech discount poor nations like poland can have. With a petrol electric engine you can overwhelm the maluses to breakthrough a fixed superstructure gives you and use the breakthrough bonus on a medium cannon to still achieve an acceptable breakthrough on a light tank. The levels of attack on a tiny light tank here are somewhat comedic. When labeled as a light tank, this gives a good 50 breakthrough, so if you are willing to spend 480 IC on just unreliable scouting vehicles you can get a lot of breakthrough there as well. Its expensive enough you should just use a medium tank instead in most cases, but the attack and breakthrough are good so its up to you. This is definitely in the realm of wonderweapon tank builds though so it could be funny to deploy once. Mobile assault and recon + streamlined deployment makes a design like this push far harder than it normally should. Shout outs to mobile assault and recon for just universally being so good that divisions I purposefully design to not use it end up still being optimal with it. As we lack generic MIO support not really a lot I can do to show how much better this is in a practical scenario as these meme builds are whats helped the most for MIO's due to the relatively high amount of free reliability available making high reliability cost parts strong. Either you 1.5x how many you can produce with a refurbrishing plant (~-15% output cost ~+20% output without resorting to memey conversion schemes,) or you get slightly increased stats and 5-20% reliability.
The light tank i use tò do space marine
You can see by youself, any thoughts?
Spammy Spam
My tank Is cheap, have a lot of soft Attack, and enough armor to not be penetrated by AI, i Just wanted tò see of its a good design and what can be upgraded
Puma
Cheap light tank, inspired by modern IFVs. Small cost but effective against AI, upgradeable with better autocannon.










































