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Multi-player servers biggest fear
So what can even stop this monster
SHTATSSS
Just messing around, wanted to see how powerful i can make a mech/medium template. If you have any ideas or tweaks/changes, please post them below, I'd love to see it.
What do you think
Is this a good late game medium for USA
a little overkill lol
Just something i threw together to make some absolute behemoth. I don't have no step back, so no self propelled vehicles, unfortunately. But I mostly wanted to experiment with the armored engineer and maintenance companies.
The Advanced Stat Brick
Vaguely the most lethal light tank I could make with the MIO's available to Mexico. Why always these minor power MIOs? Usually I'm just testing the waters of what's possible with countries that don't have the most optimal designers. Someone with a good infantry tank designers going to crush the stats here like 30% over however. Its a hanger queen that takes advantage of the fact that most MIO's give a lot of extra reliability to make something that should fail. What's especially worthy of notice here is that you can push this to give around 44 soft attack from the right support company, it would be a 700 IC support company, but it would be quite a big brick of stats. _____________________ IT MAY BE OPTIMAL to go for a howitzer instead here if you are aiming to ALA, for one reason: You can juice the soft attack modifier to be 110%, but your hard attack modifiers always going to stay at 75%, so hard attack is more wasted here. (Unless you go for mobile defense, which is a really good option in some cases, as then you will get a lot of hard attack, and then get great soft attack buffs on mechanized infantry.) The only thing I'm uncertain of is if "Special forces attack" actually touches catagory_paratroopers without the extra paratroopers tag, in actual ALA situations it might have 5-10% more attack then my estimates, or 5% less. ________ Odds are, 85%, it doesn't, so the ALA versions going to be about 5% weaker than it appears on HOIDESIGNER as the 5% all special forces from the paratroopers doctrines looks like it should miss ALA. **It lacks "category_special_forces" which seems to be flagged as here**. The other sabotage party bonuses should apply as they target cat_paratroopers (Which ALA does have.)
USA gets angry
Don't make USA angry at 1947
This is just wrong
Is this like too strong?
Дивизия через сау для 1840-45 года
Дивизия с большой атакой для 1940+ годов
Phalanx Reborn
COME ON VON MACKENSEN, its time to push the Russians back again they are starting to think and have tricks again.
1940 Germany Breakthrough
Might be a bit too ambitious with what's possible in 1940's Germany, but with good doctrines that increase org, and with high enough HP, i think this can be a fairly alright template to break through the line. I don't have No Step Back, so that's why I didn't make custom tanks or added in SPxx or flame tanks. As always, give criticism, thank you.
HO-RI production
Here's a reconstruction of the famous Japanese HO-RI heavy tank destroyer. Let me know what you think. I enjoy posting rough reconstructions of real tanks. I should also point out that the autoloader you see is just a representation of the mechanical system designed to speed up the processing of heavy shells from its 105mm gun. Indeed, a Japanese soldier of that era was rather short and stocky, and handling such shells was no easy feat. This resulted in an incredible gun, capable of a rate of fire of 4 seconds with its 2-round priority ammunition rack. Fortunately for the Americans, it was never mass-produced and, in any case, would never have reached the front lines at that time.
King tiger
Semi historical tiger 2 heavy tank with some things to make it a working in game tank. We just have too few module slots to add the mg;s. Uses henschel with about 10 upgrades























