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Carrier launched fighters get big multipliers to their effectiveness in certain cases, so I wanted to try designing one that maximizes how expensive it is for a little extra power and performance.
Honestly, I'm somewhat disappointed, paradox has given us almost zero leeway for alternative air based weapons other than heavy machineguns to feel worth it.
What you get back is very small, but the costs are quite high in material, agility (Agility is so fundamentally vital here,) and all other metrics.
This should be solvable but getting them to the table to is going to be the hard part for us. The air mechanics, while they are probably the most toxic in the game, are fundamentally fixable, worth fixing, and likely high yield for the work put into refining them. Most likely.
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