Ship

Fast Raid/Evade HC (Revised)

W

Walsst  ·  9 views  ·  2026-07-18

Fast Raid/Evade HC (Revised)
Improved Cruiser
Base Stats
Max Speed
Max Range
Organization
HP
Reliability
Supply Use
Manpower
Combat Stats
Light Attack
Light Piercing
Heavy Attack
Heavy Piercing
Torpedo Attack
Depth Charges
Armor
Anti-Air
Misc. Stats
Fuel Usage
Surface Visibility
Surface Detection
Sub Visibility
Sub Detection
Minelaying
Minesweeping
Weather Penalty
Threw out old design, went more violent this time for -1.5 speed. Key goals: - Deliberate affront to specialization, inter war dementia/psychosis we can beat the planes and subs with the heavy ship at home. You are sacrificing all non capital/carrier efficiency for this due insane doctrines. - Costs about as much 3 strong destroyers. (Or 5 specialist non-combat destroyers.) - Speed stacking (15% from doctrines not applied here, 10% from raider ship builder, 10-20% from admiral, 5-15% from naval chief of staff.) Aiming for vaguely 52-55. Your mileage will vary based on chief of staff options. - Visibility down spam (-25% from mio, -20% from admiral.) Aiming for ~9 visibility. - Above two give very high evade, but we also have enough armor that destroyer light guns do ~ 1/3rd damage here. - 60% Screens without screens from doctrines and army spirits (Torpedo resistant, high speed already gives torpedos's low single digit hit chance. +24% hit chance factor for our attacks.) - Griefs air, and has enough hit chance stacking (Stable platforms, screening bonus, fire control+radar upgrades in the future) to grief light ships.

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