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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
Between old faithful, Ethiopian balance of power, and Mass transit, you can actually get infantry to the 6.4 speed of cavalry. Cavalry has +20% breakthrough now too.... (Might be worth it still to go pure infantry due to +~40% infantry attack.)
Then we take mobile warfare, a speed army spirit, a good recon setup, and special forces to make a division specialized in overrunning enemies in rough terrain.
As such, you can actually get special forces running with horses, utilizing the high org of horses, and the breakthrough bonus present in the summer beta, to pad out your special forces and get them to work with high front coverage (Yes this is insane...)
Ethiopia also gets 40% more equipment capture ratio, and 3 generals with scavenger. So you can do some genuinely insane builds with your army in general having 40% across the board capture ratio without being bound by a capture ratio focus.
(Your militia and irregulars are capped, so peoples army flat out isn't worth it.)
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Refuge for the Spanish anarchists also gives you a great shot at getting crazy manpower growth, unlimited men. You don't need ideological loyalty, you can use subsidized contracts for dirt cheap armored cars.
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Overtime, I'd motorize/mechanize the horses here, as the better stats and hardness will benefit you a lot, and well, the +~40% attack on infantry you get.
Its a shame that the public transit path doesn't give you many claims to conquer Africa.... Just puppets.
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