Template

MP mech division

1

123  ·  156 views  ·  2026-06-01

MP mech division
Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
A D M
Plains
Forest
A D M
Forest
Hills
A D M
Hills
Mountains
A D M
Mountains
Desert
A D M
Desert
Jungle
A D M
Jungle
Marsh
A D M
Marsh
Urban
A D M
Urban
River
A D M
River
Amphib.
A D M
Amphib.
Fort
A D M
Fort
Mech division for about 1942 multiplayer. I dont know if this is optimal, so please help me. I used medium td;s with absolutely maxed armor and 8 kmh speed.

Comments

SWISH
SWISH 2026-06-02
0
The anti-air unit kinda kills the speed of the division and makes your engine investments useless as it slows down your template. Might be best to get rid of it or maybe upgrade to a motorized AA version
1
123 OP 2026-06-02
0
@SWISH oh yeah i plased wrong aa its supposed to be motorised
SWISH
SWISH 2026-06-03
0
@123 Ah, yea with motorized makes more sense. I'm not big on MP but feels like a good template as it has good stats on the ones that matter in MP (hardness, hard attack, piercing etc...). One thing that could be better maybe is trying to increase the width. Feel like there's room there to maybe stack a bit more stats.
1
123 OP 2026-06-03
0
@SWISH you could do tthat, but i designed this division to be possible to be produced in relatively large numbers.
SWISH
SWISH 2026-06-04
0
@123 yea makes sense with your manpower constraint in trying to generate more divisions from this template. I’ll try to play around with the template and see if I can pack more punch while minimizing manpower