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Yeah so. The only thing missing here is the fact that I was getting a site error trying to put a policy on the MIO, but we actually have 56 agility here before our army chiefs of staff and aces buffing planes further.
This is just the improved airframe, we can go even harder. (I'm splurging on expensive parts here as naval fighters count as a lot more planes in a naval battle than shore launched fighters, therefor, being a bit expensive here for the meme of utterly slaughtering enemy craft makes me feel just a bit happy.)
Because I had enough spare weight for rockets, I added rockets because that gives this an odd secondary role of just being able to logi-strike enemy ground forces if they stop putting up air defenses.
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There are two great options for the MIO here, SAAB, which just gives you the best overall stats (60 agility despite how heavy this is,) and NAA, which gives you insane range. Skip NAA for newport news, NAA is really good, but its not so good you want cripple your escort carriers.
Sadly, I couldn't simulate this all the way out: Funnily enough, the MIO policy for 5% agility refused to apply no matter what.
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