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Generic Special Boys

W

Walsst  ·  5 views  ·  2026-08-08

Generic Special Boys
Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
A D M
Plains
Forest
A D M
Forest
Hills
A D M
Hills
Mountains
A D M
Mountains
Desert
A D M
Desert
Jungle
A D M
Jungle
Marsh
A D M
Marsh
Urban
A D M
Urban
River
A D M
River
Amphib.
A D M
Amphib.
Fort
A D M
Fort
High organization special forces with a minimum amphibious landing % effectiveness. At around 50% you negate the landing penalty. Designed for limited offensive operations, but mostly good org. If you are wealthy, and engineer vehicles for more stats. If you are really wealthy, the marines get much more HP as amtracs, which turn you into a bit of a monster even if you can't go full speed with this as amtracs get too many discounts, so it can be conditionally worth it.

Comments

W
Walsst OP 2026-08-08
0
Expensive version. Accidentally clicked the wrong grand doctrine for the cheap version, but it matters oddly little here. View template →