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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
Large Unit Tactics, Mobile Recon, Armored Spearhead, Your pick.
A sort of Space Marine like assault infantry aiming to just reach peak hitpoints, match its soft attack equal with its breakthrough as closely as it possibly can, while keeping its org at an acceptable 48.
Its also made to take advantage of large unit tactics experience loss scaling, this is to say, its about the race to veteran experience as fast as you can. Its made to use armor and breakthrough at high values for a raw naked infantry unit, while not getting so much hardness that it gets brittle and vulnerable to hard attacks stacking, or bad terrain modifiers
Idea here is as follows:
- With the new regimental tank destroyers we only need 10 TD's to be able to equip big anti tank guns, a motorized fire support group is the cheapest setup to get these.
- 50 air attack pretty greatly reduces the CAS damage and red air penalties. So use motorized AA with two regimental AA to flyswat and also contribute to armor piercing.
- Invest in a breakthrough medium flametank, light tank, and medium tank destroyer as we will be producing so little of each unit that the cost practically does not matter.
- Peak breakthrough was astonishingly achieved with Mobile Recon and assault and NOT an artillery doctrine. Peak soft attack was on assault engineers to my surprise.
- The support artillery arguably is not needed, if you really wanted to meme you could probably have this go in with a maintanance company and steal more equipment than it loses with how high its hitpoints stack. Or more realistically just go with logistics company to live.
- Grand assault or infiltration tactics if you are a major and need to push, if a minor take a shot of whiskey because you can't afford this but if you are industry rich manpower weak maybe you can swing it with desperate defense, if you are manpower rich gear weak steal everything you need with guerilla warfare light infantry equipment capture rate except tanks (Make those.)
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