Ship

Semi agile screen sweeper.

W

Walsst  ·  7 views  ·  2026-10-02

Semi agile screen sweeper.
Coastal Defense Ship
Base Stats
Max Speed
Max Range
Organization
HP
Reliability
Supply Use
Manpower
Combat Stats
Light Attack
Light Piercing
Heavy Attack
Heavy Piercing
Torpedo Attack
Depth Charges
Armor
Anti-Air
Misc. Stats
Fuel Usage
Surface Visibility
Surface Detection
Sub Visibility
Sub Detection
Minelaying
Minesweeping
Weather Penalty
Designed to max out as many accuracy bonuses as humanly possible while being able to hide behind screens, and still having a dodge chance. The last 10% visibility down from the spirit and all grand doctrine bonuses are being ignored here for some reason (I've had a bug where these two things have never had an effect for some reason,) not sure why. (Between the raiding shipbuilder and the vis down bonus I'm getting from my capital ship doctrine, this ship should have pretty low visibility.... But convoy warfare should let you get another 10%ish visibility from your admirals once you roll a blockade runner.) Essentially, this things statcards showing -30% visibility, but it should peak out at about -50% visibility and another +10% speed and 10%-25% attack when you get a proper admiral for this thing. Funny enough, while the medium batteries are incompatible with light batteries, heavy batteries are A-OK with this, which makes sense, as the devs aren't used to needing to script for coastal defense ships existing. Effectively, its built to have armor that somewhat resists meta destroyers fire, to be fast enough to keep pace with smaller escort carriers, enough AA to pancake planes (Each time the aircraft fail their agility roll against this thing, quite a few will die!) and the ability to stack as many positive accuracy bonuses as is humanly possible.

Comments

W
Walsst OP 2026-10-02
0
The DP gun 1 is an error, thats supposed to be a DP gun 2.