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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
This mechanized infantry exploitation division differs from standard meta divisions of the same tier, as it does not possess a significant armored component. Its role is not to break through enemy lines, but rather to exploit, through speed and maneuver, a breach opened by heavier units.
The unit is organized in a 3:1:1 structure: for every mechanized infantry battalion, there is one armored car battalion and one light tank battalion. The division is designed to act rapidly and with respectable offensive capability, while still maintaining a degree of protection against enemy infantry.
The support companies have been selected to enhance the division’s exploitation role: high reconnaissance capability, reduced supply consumption, high mobility, and strong reliability.
It is not a meta division, but it is certainly a remarkably unique one.
Comments
SWISH
2026-04-28
1
Nice template. I really like the combination with the doctrines you’ve selected as well, they really boost the stats for its rapid maneuver and gap exploitation tasks
B
Beeps
2026-05-01
1
I would personally swap the armored cars for motorized infantry maybe. You'd get a cheaper template and better defensive stats (HP, Org, Def) with lower supply use. The only downside with this swap would be weaker offensive stats but I think it could align well with the template goal
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1
@123 @Beeps Yes, I agree with you that a flame tank company and the motorized infantry battalions can be a solid option; if desired, you could add it as a replacement for the maintenance company. As for the choice of armored cars, I selected them for three reasons:
1. A simple diversification factor;
2. They have good hardness, breakthrough and hard attack;
3. By using the Grand Doctrine “Mobile Warfare,” I can choose the Spirit of the Army perk “Subsidized Contracts,” which, among its advantages, reduces the cost of armored cars by 15%. As a result, they become very inexpensive units, with a breakthrough superior to motorized or mechanized units, especially considering the bonuses provided by doctrines.
Finally, organization does not necessarily need to be high the division is designed to fill the attack line and isolate enemy units. While it may be tempting, I find that high organization is more of a bonus than a necessity, as it is best utilized by breakthrough units, such as medium or heavy tank divisions.
Overall I really appreciate your template @Beeps because it’s a solid and well balanced build, the motorized battalions are really cheap indeed, plus, they can be improved by all the nations’ MIO, unlike the armored cars that can be improved by only certain countries with specific focus or MIOs.
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