Catalog | Catalog
Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.
Early 30w Tank
No techs beyond 1936, except the basic medium chassis. Org, HP, and IC cost prioritized over attack and breakthrough
30w Mediums
Higher HP than meta, worse attack and IC cost than meta. Inoffensively applicable
The Trees whisper for ur blood.
Each trentry units giving 15 breakthrough here, these are what we call juiced trees. Fast. Coordinated. And very low supply use. Pretty much every slot was used for % breakthrough on rangers. Mind you, this doesn't use good tanks like my other designs, I just threw on the cheapest trash I could because I wanted to see the stats i could give the inf.
(New) Meta?
So I think this is a lot more ideal than the previous "meta?" Only stat it's worse at is xp cost
Multi-player servers biggest fear
So what can even stop this monster
SHTATSSS
Just messing around, wanted to see how powerful i can make a mech/medium template. If you have any ideas or tweaks/changes, please post them below, I'd love to see it.
What do you think
Is this a good late game medium for USA
32.7 KPH in za desert.
I tried to design a gas turbine light tank that could keep pace with this, I failed. I had to give it a maintenance company just so it could loot everyone's gear while moving at unholy speeds.
Pancake crew
While SP artillery breakthroughs getting cratered, alway rember, towed artillery breakthroughs big and meaty now. We just need to put our artillery in our artillery. The enemy can't stop you blazing it. We put our RAT (rocket artillery,) in our RAT (Regimental anti-tank.)
Flying Around at the Speed of Sound
Speed? I am speed. 20.5 kph in plains and deserts. I originally just wanted something with moderately low supply and IC cost with a high speed to quickly secure large amounts of territory, flank in a most annoying fashion, and outrun reinforcements to their retreating tile when possible. With just enough breakthrough and defense to be be able to leverage that speed, org, and HP. Then I chose to make things as fast as possible, baring making your mechanized faster and dropping all the light tank's armor. Personally, I think 18.1 is more than enough, which lets you take Attached Wood Gas Generators and Fuel Efficiency in your Motorized Equipment and Fast Tank MIOs. If you don't have a fast tank mix, just try to match your trucks/mechanized for speed.
HeroMode
So, a fun quirk of army HQ's is you can stack the stats of a tank and infantry weapons together, and it just so happens you can use cast armor and casting specialists to push heavy tanks to 99.4% hardness. In other words, your army HQ can have the equivalent of 1666 HP per unit against soft attacks and 5000 org for the whole unit. If your enemy lacks strong close air support, they cannot effectively kill this HQ. Obviously, such a majestic HQ tank should only be trusted with the most capable of industrial giants, like marmon-herrington.
Tour De Bucharest
where did romania go? Featuring the 13.2 hard attack self propelled artillery from earlier. The big meme guns. I did forget one major feature here: The 450ish IC discount we get from subsidized contracts.

















