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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
Each trentry units giving 15 breakthrough here, these are what we call juiced trees.
Fast. Coordinated. And very low supply use. Pretty much every slot was used for % breakthrough on rangers.
Mind you, this doesn't use good tanks like my other designs, I just threw on the cheapest trash I could because I wanted to see the stats i could give the inf.
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