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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
Speed? I am speed. 20.5 kph in plains and deserts.
I originally just wanted something with moderately low supply and IC cost with a high speed to quickly secure large amounts of territory, flank in a most annoying fashion, and outrun reinforcements to their retreating tile when possible. With just enough breakthrough and defense to be be able to leverage that speed, org, and HP.
Then I chose to make things as fast as possible, baring making your mechanized faster and dropping all the light tank's armor.
Personally, I think 18.1 is more than enough, which lets you take Attached Wood Gas Generators and Fuel Efficiency in your Motorized Equipment and Fast Tank MIOs. If you don't have a fast tank mix, just try to match your trucks/mechanized for speed.
Comments
0
You can add ALA in place of helicopter recon to have more breakthrough, at the cost of losing out on a 5% speed boost in plains, forests, deserts, etc. which leaves you with 19.8 kph on plains. Oh, and recon is lost, much sad.
Logistics company can be swapped in for helicopter transports if you don't have them, or want to greatly reduce your fuel usage for sparsely supplied fronts like China, 'cause fuel supply range doesn't increase with supply hub motorization level. -_- Which is then 19 kph on plains.
You can also swap out the motorized police with [armored] maintenance company to trade recovery rate for [equipment capture rate] and a reliability bonus for those theaters with nasty attrition - [+6%] and +15% reliability from the respective maintenance company boosts you up to [100%] 99% average reliability (if I understand that bonus correctly), and puts the light tank above 100 in both cases if you can get 85% reliability on it.
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0
If you want to be even FASTER in jungles, and forests - up to 21.8 with the listed division template or 23.4 if you drop the light tanks - and also get a boost in marshes, swapping over to mechanized and taking marine doctrines is even more fast - excepting river crossings - if expensive.
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