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Super Heavier Orgwall

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Walsst  ·  6 views  ·  2026-09-07

Super Heavier Orgwall
Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
A D M
Plains
Forest
A D M
Forest
Hills
A D M
Hills
Mountains
A D M
Mountains
Desert
A D M
Desert
Jungle
A D M
Jungle
Marsh
A D M
Marsh
Urban
A D M
Urban
River
A D M
River
Amphib.
A D M
Amphib.
Fort
A D M
Fort
Earlier I posted a "Super heavy" orgwall I supposed was the highest organization in the game, using the irregulars doctrine+MTT. It turns out, the best buff to all special forces in the special forces doctrines is in sabotage party, if you are a nation with a large special forces budget like Chile, or a very high stat multiplier on your SF like Poland (+60% is possible there!), these are the ultimate SF orgwalls. REMEMBER, THIS IS NOT A FINISHED DIVISION. Still, the doctrine here gives you two useful special forces: - Your cold weather specialists have better org and fit more men in a narrow front, where as your paratroopers actually are useful due to high HP/Breakthrough/Supply usages in the low 0.4 at width 30. - So say you are Chile with the ability to go nearly all special forces, a mountaineer swarm would be great for holding a front with a stronger foe, where as the paratroopers could reach a high breakthrough/attack and stack more men on a front with poor supply. - If you go mass mobi, you can take the victory or death spirit for -15% org loss below 25%, which, is funny but discouraged as this orgwall can almost kill itself from strength loss with this. I went superior firepower because stacking bonuses that make it more likely you roll tactical withdrawal is funny. __________ I'm using mobile infantry instead of irregulars, as the summer beta does buff mobile infantries leg infantry a bit. So I'm looking at this for an army with four arms on one of the +35% special forces cap countries...." Irregulars gives you higher stats in the current patch however. - A mountaineer defensive division. - A weird hybrid division that mixes mountaineers and the hyper-buffed cav from the summer beta. - A decent motorized division. - A "Landed, reinforced" paratrooper. I'll probably post these weirdest to most normal over time, while trying to focus on keeping all of these in one coherent doctrine/army group.

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