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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
Irregulars and mounted infantry are tied for the highest org doctrine, fun fact!
You get better light infantry stats from irregulars, making it the peak doctrine for what I am showcasing here, the superheavy org wall.
Great if you want to roleplay taking casualties like its halo.
Comments
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A practical expansion where we try to reach a good 60% casualty trickleback to keep our corpse pool reasonably small at the size of only 80% of the human population instead of 860%
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