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Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.

Tank

panzer 38t

Hey everyone, I'm back with a new reconstruction, this time of the Panzer 38(t). Originally, this light tank had absolutely nothing to do with Germany. Yes, it was initially designed by Czechoslovakia under the name LT vz. 38. It doesn't look like much, does it? Think again, it's one of the most important tanks of World War II! Indeed, at the beginning of the conflict, the Panzer 38(t) was technically superior to the German Panzer I and Panzer II. • Armament: Its 37mm gun was capable of penetrating most light and medium armored vehicles of the time. • Reliability: Its steering and transmission were exceptionally reliable for the era. Unlike the complex and heavy German tanks with their tracks that required extensive maintenance, the simple, lightweight Czech tank, weighing only 10 tons, could travel very long distances without breaking down, a major advantage for mobile warfare. And above all, what makes this tank so important is that without it, Germany might not have succeeded in its breakthrough in France, or at least, not in such a spectacular way. Indeed, during the breakthrough at Sedan, the German tanks had to cross a hundred kilometers in one go, and where the Panzer III and IV broke down, this one continued at full speed while being more powerful than the mediocre Panzer I and II, which together constituted half of the German armored force. The Germans would still have broken through the front at Sedan, but the frantic race towards the English Channel would undoubtedly have taken several more days due to breakdowns or the lack of power of the Panzer IIs. This would have given the French and British time to organize, and consequently, France might not have fallen. I don't have the space to talk about its derivatives or Barbarossa, but I hope you enjoyed it.

showcase 1939
Tank

BRO THIS IS CHAT GPT :((((

PLEASE DON'T SCOLD ME, THIS IS MY FIRST TIME USING AI.

1939
Tank

Meta?

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1939 germany 1941
Template

Assault Anti-Tank!?!?!?

So.... I never thought I'd be pushing anti-tank to be a breakthrough asset, yet here we are: ~9 breakthrough per 1 combat width. Its almost as dense as mechanized, and a good 7 org more per combat width then properly maximized tube artillery, (Albeit, it loses to fire concentrated tube artillery here.) Tank destroyer force gives MOT At a disturbing amount of breakthrough, and fire concentration of all things... Makes it just an oddly good source of generic all around firepower. I'm in awe. Lets you push it too 13 org, which is one of the highest possible for non-motorized artillery. (Note: Flying battery only buffs rocket and tube artillery org, so the 23 possible there is not available for actual anti-tank guns.) I do think I see a funny bug, anti-tank has 5% hardness, but its showing as 0.5% hardness, this division does mitigate a quarter of sort attacks via its hardness. (Also, I was testing the Anti-Tank battery hard attack bonus on individual excellence, and it seems to have stopped working for light infantry again after we renamed it from commandos to individual excellence again.)

showcase italy offense +2
Template

Honey I juiced the mountaineers

11-14 breakthrough assault mountaineers with 16 breakthrough RATS. Combined with the cheapest trash light tanks and medium flametanks, generic MIO's.

showcase special forces universal +1
Tank

Realistic ALA

Aside from the level 3 radio, this is the ALA that appears in a lot of my builds, a moderately armored infantry tank with a advanced autocannon.

showcase 1939 airborn light armor
Template

Square Trench Rats

A build that uses Irregulars to slowly grind out ridiculously high org and breakthrough for the cost. While irregulars needs three doctrine milestones to really give you any benefit here, it does eventually get one of the best orgs and very solid breakthrough/soft attack bonuses here! (With some of the pending beta changes, you might be able to achieve far greater breakthrough with mobile warfare, if you want a violent pushing unit here.) Alongside you know, recruitable pop. 5% battle phase breakthrough from smoke and fire. _________________________________ Practically speaking, this doctrine will give a very hard early game before achieving apotheosis. Mobile infantry will give vaguely the same stats, but with worse soft attack by 20 points. Built to hold, and definitely what we in the business would call "Obsolete" when viewed from a historical lens, the high org does mean the enemy will potentially shred these guys if you get pinned down if you don't take advantage of a more expensive airborn armor design to armor meme underequipped enemy units. I should probably post my ALA design, its a bit expensive as its fast enough to go with "Mobile infantry," but it was designed for cheap reliable breakthrough. (What's fun is, you know, you can push it to give up to 30 armor in ALA with a more expensive advanced light tank.)

showcase infantry budget +2
Tank

M3 lee early production

I'm back to present a historical reconstruction of the M3 Lee. At the beginning of production, its armor was riveted, but in later production it became cast. Historically, it was only a transitional tank for the USA. Indeed, at the start of the war, the only tanks available in significant numbers were the outdated Stuarts, and the Sherman wouldn't appear until 1942. In short, it was primarily the result of improvisation. It made a good impression during its first appearance in North Africa, where its 75mm gun riddled the German Panzer IIIs with holes, as they struggled to penetrate it head-on, forcing them to regularly rely on the 88mm anti-aircraft gun, artillery, and aircraft. But it was against the Panzer IVs and other heavier German tanks that it showed its limitations and was replaced by the famous Sherman.

showcase 1939
Template

Remember what I told you about the RATS.

I can't show you the maximum breakthrough possible on Rocket Artillery simply because Hoidesigner treats the two types of motorized rockets (TRA, MRA) as one unit, meaning that if I unlock the rocket artillery the stats will double, giving a false picture of how good this is. - It will just act like you can have motor rocket equipment and towed rocket equipment equipped in one spot. Which is a quantum impossibility in hoi. MRA is more expensive, and will have less breakthrough since you can get immense breakthrough on TRA made with an artillery MIO built for breakthrough, where as MRA's MIO is... Trash. (Compare +24% breakthrough with well, nothing.) Still, motor rockets can now act as a budget tank, especially with a proper special forces build for artillery buffing. Remember, we are leaving like 8 breakthrough off the table here!

showcase unit spotlight doctrine spotlight +1
Tank

Self prop aa

Self prop aa for pretty much from 1940 onwards to go with your tanks

showcase rate my build 1939 +1
Template

Watch the big summer patch, if nothing changes cav divs might work.

This is a show of "Viability" rather than a finished division (You have an empty regiment, this is not a finished division in a lot of your eyes.) Mobile warfare, and cavalry get big bonuses to their breakthrough in the next patch. As such, even with your (Fat) bonuses to regimental support artillery breakthrough, you could hypothetically keep more Breakthrough than attack with this design even with more regi-support artillery. Mobile inf also gives cavalry more well rounded bonuses (But less breakthrough.) _________________________________________________________________ Combined with the much cheaper post beta armored cars (Which still fit in the cav column,) and the spirit which reduces armored car costs, scaling this divisions breakthrough and hard attack is remarkably cheap and easy post summer beta for a budget breakthrough division, since you can use armored cars a light artillery asset. _________________________________________________________________ WARNING: I don't have a clean strategy for mitigating the cavs low HP here, since I'm getting a lot of our breakthrough and armor piercing from the airborn light armor. This division was designed to work with flexible/accelerated infantry and the high org you get from mobile infantry, these "Augmented" cavalry are likely just here to act as a mobile counter-attack force when the enemy hits the salient for your spearhead movements.

showcase 1939 cavalry +1
Template

My partisan division is completely insane.

Besides its high HP and recovery rate, it has the particularity of being inexpensive (except for support equipment) and, above all, self-sufficient in supplies. Of course, I used the Mass Assault, Irregular, Field Engineer, and Guerrilla Warfare doctrines.

rate my build defense 1939 +1