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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
I can't show you the maximum breakthrough possible on Rocket Artillery simply because Hoidesigner treats the two types of motorized rockets (TRA, MRA) as one unit, meaning that if I unlock the rocket artillery the stats will double, giving a false picture of how good this is.
- It will just act like you can have motor rocket equipment and towed rocket equipment equipped in one spot. Which is a quantum impossibility in hoi.
MRA is more expensive, and will have less breakthrough since you can get immense breakthrough on TRA made with an artillery MIO built for breakthrough, where as MRA's MIO is... Trash.
(Compare +24% breakthrough with well, nothing.)
Still, motor rockets can now act as a budget tank, especially with a proper special forces build for artillery buffing. Remember, we are leaving like 8 breakthrough off the table here!
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Just a note: Regular towed artillery gets so much breakthrough from an artillery MIO to practically have the exact same defense stats as MRA with how buff artillery defenses are right now!
This super-strength, breakthrough artillery does require you to take Jager training with superior firepower, flying batteries, and rapid emplacement however, but the defenses are rather impressive!
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