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What do you think
Is this a good late game medium for USA
1941 heavy 28 cost
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1941 light 11cost
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Medium 1941 21cost
My main tank
a little overkill lol
Just something i threw together to make some absolute behemoth. I don't have no step back, so no self propelled vehicles, unfortunately. But I mostly wanted to experiment with the armored engineer and maintenance companies.
This was supposed to be a port garrison.
This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. But I got carried away lol. I kept most mio's at size 5 and didn't use one for the tanks, milage may vary, I chose a deliberately weak/low org infantry doctrine to give you a generic feel for how this will perform across a variety of division types. (Mobile infantry will make the org high, irregulars too, assault infantry would need adjustments but could potentially be strong, and well, you could overstack if this used LUT.)
Hard attack 200
it has 200 hard attack my 1st project here it should be good aginst tanks idk didint test have fun
Assault Mech
So yeah, with all arms anti-tank defense you can get mechanized infantry to almost be 1/1 soft attack and hard attack, after me having taken several doctrine paths that max out the soft attack of mechanized. That and, +30% breakthrough on mech for that sweet 26 breakthrough per inf unit. (Once you level up the mech here to max, here we are only getting ~19.8 breakthrough.) This is using 1939 inf weapons still. Mind you, I'm using an MIO on them with giant soft attack bonuses and limited hard attack, because funny. I think our only MIO milestone giving "Hard attacks" is just a pistol cartridge (9x25mm cartridge lol.) In theory, this can be twice as strong if you replace your artillery with a bunch of self propelled guns or tanks due to some doctrine quirks. I didn't want to design self propelled guns for this for 30 minutes. (Tank hard attacks EXTREMELY JUICED, 10% armored recon, + 10% mobile defense, +5% SPAT.... Plus all the tech and MIO bonuses.) Orgs a little low, but still within reasonable limits for a hard and in charge unit. Also, there is the mech variants allowing for another 50% discount to be stacked here so this is a much cheaper unit than shown (~7500.)
This is just wrong
Is this like too strong?
A-3
Max breakthrough
Self prop aa
Self prop aa for pretty much from 1940 onwards to go with your tanks
1940 Germany Breakthrough
Might be a bit too ambitious with what's possible in 1940's Germany, but with good doctrines that increase org, and with high enough HP, i think this can be a fairly alright template to break through the line. I don't have No Step Back, so that's why I didn't make custom tanks or added in SPxx or flame tanks. As always, give criticism, thank you.





























