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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
Not for meta gameplay, just a test if the changes from individual excellence to commandos, alongside the regimental companies could create something interesting from a gameplay perspective.
Like, could you use this and not feel disappointed.
Commandos gives light infantry a % stat bonus from each regimental support included in a division, this is a unique bonus I thought was worth testing to try to create a unit.
- Decent hard attack for the cost, able to break some armored units. The results kinda lukewarm if I'm being honest even using a +50% hard attack from infantry bonus.
- Very high terrain bonuses for just bread and butter infantry, and high HP for low losses.
- Passable but mediocre breakthrough. You could start causing pain anywhere and your opponent needs to consider this.
- A supply use that can be summarized as "No."
Overall this falls apart outside of green air, but all of the bonuses exploited here work for special forces too so the imagined use case is likely that you probably convert this to a cheaper defensive division, and use this vague format for a special forces unit whose intended use case is just to reverse traditional match-ups on most types of frontline terrain.
The support tanks for breakthrough are an obvious element you might want to chop for cheaper equipment or resilience against air power.
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Full defense variant of said commandos, only like 20% cheaper but you are able to gain some CAS damage reduction here as well.
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