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Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.

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If oprerational reserves worked here the division HP would be at or nearly 800

Sorry, dying takes vacation days you'll have to save that for later.

hp infantry
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We've broken the 12km speed barrier boys, we trucks now.

I realized there were two 5% speed bonuses I had been missing in streamlined deployment. With the 5% from our spirit (Which applies at country scale, not here,) and a speed general we could probably get these to be as fast as the later armored cars. If only we could have the 5% speed from a support equipment manufacturer actually go on support equipment, so we could break the 13.5 speed on an open plain barrier.

infantry speed
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This was supposed to be a port garrison.

This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. But I got carried away lol. I kept most mio's at size 5 and didn't use one for the tanks, milage may vary, I chose a deliberately weak/low org infantry doctrine to give you a generic feel for how this will perform across a variety of division types. (Mobile infantry will make the org high, irregulars too, assault infantry would need adjustments but could potentially be strong, and well, you could overstack if this used LUT.)

showcase rate my build infantry +1
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The magyars are tired/juiced (Speedy rangers.)

Yeah so, the hungarians having a good support eq manufacturer lets you make your rangers go pretty decently fast with what we in the business call "Good terrain modifiers." Also very good coordination, OK initiative. (~+15% from doctrines on both!) I gave up on HP to get a unit with a better density/ability to cram into forests.

showcase speed infantry +2
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Assault Mech

So yeah, with all arms anti-tank defense you can get mechanized infantry to almost be 1/1 soft attack and hard attack, after me having taken several doctrine paths that max out the soft attack of mechanized. That and, +30% breakthrough on mech for that sweet 26 breakthrough per inf unit. (Once you level up the mech here to max, here we are only getting ~19.8 breakthrough.) This is using 1939 inf weapons still. Mind you, I'm using an MIO on them with giant soft attack bonuses and limited hard attack, because funny. I think our only MIO milestone giving "Hard attacks" is just a pistol cartridge (9x25mm cartridge lol.) In theory, this can be twice as strong if you replace your artillery with a bunch of self propelled guns or tanks due to some doctrine quirks. I didn't want to design self propelled guns for this for 30 minutes. (Tank hard attacks EXTREMELY JUICED, 10% armored recon, + 10% mobile defense, +5% SPAT.... Plus all the tech and MIO bonuses.) Orgs a little low, but still within reasonable limits for a hard and in charge unit. Also, there is the mech variants allowing for another 50% discount to be stacked here so this is a much cheaper unit than shown (~7500.)

showcase rate my build speed +2
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Horthy's Pocket Pirates

Tried to Max out the breakthrough of the marine commandos (12 bt,) Mot HW companies (20 bt,) rocket artillery (40 bt, you know, normal things,) with a decent ALA compliment here. A division born of Horthy's love for the sea, and rockets apparently. So many rockets.... For those of you used to my normal divisions, I apologize for giving this a normal level of HP here instead of my psychopathic near 500 standard this time. I made up for it by making sure aircraft die if they blink near you.

showcase special forces infantry +3
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No poles were hurt in the making of this film.

Simple gimmick: With legion of merit, you take 0% experienced soldier losses with helicopters and enough hospital research. Enjoy the fully veteran army! A special forces version of this can go further, with a commando advisor, your +15% special forces advisor, and a dedicated infantry advisor, you can stack 45% stats from veterancy and 45% stats on all special forces. **Polish Commandos can get like, 25 base breakthrough with all the modifiers you can stack.** Never underestimate a sufficiently motivated pole once they hit the water. Bobr Kurwa. (Man I wish i had a way of doing bold and italic text here.)

showcase infantry poland
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Square Trench Rats

A build that uses Irregulars to slowly grind out ridiculously high org and breakthrough for the cost. While irregulars needs three doctrine milestones to really give you any benefit here, it does eventually get one of the best orgs and very solid breakthrough/soft attack bonuses here! (With some of the pending beta changes, you might be able to achieve far greater breakthrough with mobile warfare, if you want a violent pushing unit here.) Alongside you know, recruitable pop. 5% battle phase breakthrough from smoke and fire. _________________________________ Practically speaking, this doctrine will give a very hard early game before achieving apotheosis. Mobile infantry will give vaguely the same stats, but with worse soft attack by 20 points. Built to hold, and definitely what we in the business would call "Obsolete" when viewed from a historical lens, the high org does mean the enemy will potentially shred these guys if you get pinned down if you don't take advantage of a more expensive airborn armor design to armor meme underequipped enemy units. I should probably post my ALA design, its a bit expensive as its fast enough to go with "Mobile infantry," but it was designed for cheap reliable breakthrough. (What's fun is, you know, you can push it to give up to 30 armor in ALA with a more expensive advanced light tank.)

showcase infantry budget +2
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du yu liek mukips?

its ok i was already gnawing your legs off before you could even respawnd. lookie, right one rolling on floor already, left one soon too. while you might not see soon, know the joys of pokemon will continue for at least another 3 years before they bomb another two releases

speed infantry universal
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Deepest Trench

Our heads are so far up our own rears we actually drowned in 1933.

showcase infantry defense +1
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Maygar Hussars (Aka the smell of Magyar and napalm in the morning.)

So... Yeah. Hungary has probably the strongest support equipment manufacturer in the game, allowing for some of the funniest mobile infantry setups in the game. Also like, 30% breakthrough for infantry weapons. Also, the motorcycles milestone makes all your support eq and rifles 15% cheaper. They have bicycles. Assault, breakthrough, bicycles. (If only support equipment manufacturers 5% speed went on support eq too.)

showcase hungary speed +2
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True Socialist Road Runners

Between the Decentrilized army (I think its the peoples militia here IIRC,) and the Old reliable bonuses, Ethiopia can push this division not just to 6.9 infantry speed (Faster than horses,) but also give it +10% movement on all terrain from their public transit path. We aren't just creating an infantry division that is faster than horses. The extra 0.3 speed is from an equipment bonus, as making your infantry weapons with your support equipment manufacturer can provide a speed bonus while making the guns far cheaper. We are pushing the lower speed limits for mechanized 1, due to the absurd terrain modifiers we are simply too fast 4 u. Seriously, you can overrun enemy infantry, with infantry here. ________________ Of course, manufacturing helicopters is absurd from this start, but one must imagine the horses surprise when we outrun them. (That, and if I was willing to drop the gimmick support artillery for engineers, we would be faster on most terrain.)

showcase infantry speed +2