Loading design…
Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
This was supposed to be a port garrison.
This was supposed to be a port garrison.
This was supposed to be a port garrison.
This was supposed to be a port garrison.
This was supposed to be a port garrison.
This was supposed to be a port garrison.
This was supposed to be a port garrison.
This was supposed to be a port garrison.
This was supposed to be a port garrison.
But I got carried away lol.
I kept most mio's at size 5 and didn't use one for the tanks, milage may vary, I chose a deliberately weak/low org infantry doctrine to give you a generic feel for how this will perform across a variety of division types. (Mobile infantry will make the org high, irregulars too, assault infantry would need adjustments but could potentially be strong, and well, you could overstack if this used LUT.)
Comments
Design not found or is no longer public.
Back to Catalog
Sign in to leave a comment.