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Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.

Tank

Beta RAT

So two pending changes in the "Not all the way tested" beta are the regimental support anti-tank giving decent defense, and having even more penalized breakthrough, I thought it would be cute to design something that could be made early on that uses the bonuses there well. Improved hulls and the Stabilizer both give hard attack (5%, and 4%,) which makes it possible to push this thing up to almost 50 hard attack before you stack on some doctrine like mobile defense or tank destroyer support to rat harder. So while the stabs kinda wasted only giving 2 final breakthrough, its still possible to get to very high hard attack numbers here that of course. Only issue is if you want real breakthrough you'll need something like real tanks. As, fire support tanks breakthrough got giga nerfed. Well no, I can think of a suitable replacement pretty easily actually, but its kinda funny.

showcase beta hard attack +1
Template

This was supposed to be a port garrison.

This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. This was supposed to be a port garrison. But I got carried away lol. I kept most mio's at size 5 and didn't use one for the tanks, milage may vary, I chose a deliberately weak/low org infantry doctrine to give you a generic feel for how this will perform across a variety of division types. (Mobile infantry will make the org high, irregulars too, assault infantry would need adjustments but could potentially be strong, and well, you could overstack if this used LUT.)

showcase rate my build infantry +1
Template

Deepest Trench

Our heads are so far up our own rears we actually drowned in 1933.

showcase infantry defense +1
Template

MIO and Spirits goofoff team (New update test.)

We spank tanks in their flanks as we have shanks. (I believe for this specific path you need to go habsburg Poland.) Its a shame I didn't find a way to push the soft attack of infantry equipment under its hard attack, alas, I'll need to sift through the national spirits of ghandi or something in order to properly achieve transcendence.

showcase infantry anti-tank +2
Template

My partisan division is completely insane.

Besides its high HP and recovery rate, it has the particularity of being inexpensive (except for support equipment) and, above all, self-sufficient in supplies. Of course, I used the Mass Assault, Irregular, Field Engineer, and Guerrilla Warfare doctrines.

rate my build defense 1939 +1
Template

Did you know? In terms of special forces HP compatibility....

Paratroopers are the highest HP possible leg special forces on most nations, being able to stack 27 base HP with +20% HP using commandos? Note: The empty regiment + Support company is just here as a showcase of how flexible this base template is. Fill this unit out to fit your front. ____________________________________________ This lets you have a unit that is both tanky and organized. However, do note you only get about 5% more HP than standard infantry, the value here is the org, high soft attack, and defense. Airborne light armor also gives 75% of the breakthrough of a full light tank unit while being dirt cheap. (Just don't worry about armor, you only get 25% more armor here than armored recon.) Paratroopers have two really unique traits of the special forces, being able to stack more HP modifiers than any other special forces unit that isn't a bathtub, and being able to achieve a defense multiplier that can be called simply "The moon." As such using line paratroopers as the body for a space marine division can be an oddly.... Ok choice? The high org and HP makes them a strong front for any other unit you want to mix them with that will protect your manpower and expensive equipment better than most other special forces options. ____________________________________________ It can be wise to have a paratrooper division that fights when it links up with your supply lines that you convert them to, and one that actually can airdrop. Since the high paratroop stats can make them oddly good as a general assault unit. Manpower rich nations probably want cold weather specialists instead, but this does come at the cost of fish-canning your men in a dense division that will bleed infantry equipment and manpower. This base template is 99% good for nations which are to put it bluntly "Quite poor." _________________________________ If you go for cheap bathtubs though, the synergy for your assault troops is real, and it can hurt your enemy, both have crazy high hp.

showcase efficient defense +2
Template

Big defence inf

32 width infantry as a multiplayer defence force. 1940 tech

showcase rate my build infantry +3
Template

Оборонительная пехотная

Это оборонительная пехотная дивизия, в целом универсальная так как и фронт прожать может.

defense infantry
Template

reservist

line holder

rate my build infantry efficient +1
Aircraft

1940 Fighter, Cannons with Drop Tank, 25/25 Weight/Thrust

For Industrialized nations that need a little more range on their fighters.

offense efficient defense
Aircraft

1940 Combat Fighter, 25/25 Weight/Thrust

Ideal for an industrialized nation that can continuously build airports as they advance to make up for the poor range of the fighters.

efficient defense offense
Template

Buffy-Chungus infantry HP/org stats

I recognise I am quite disappointed with this infantry div, I tried to do something effective but off-meta INF template... for that I used some underused doctrines; the whole of them are: SF with La.Un.Ta., Air Cav., Streamline Deployment and Mission Tactics. The only good stuff I recognise here are the HP, defence, and ORG, this unit is expensive so It wouldnt be affordable for minor nations or nations qwith lack of manpower... another thing worth to point out is the Speed, some doctrines increse the infantry base speed and I got it with heli and streamline deployment that give armoured support and armoured signal the bonus to add base speed for the leg infantry, but only to a shy 5.2... nothing to brat here. Any idea of how to improve this?

meta offense infantry +2