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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
Between the Decentrilized army (I think its the peoples militia here IIRC,) and the Old reliable bonuses, Ethiopia can push this division not just to 6.9 infantry speed (Faster than horses,) but also give it +10% movement on all terrain from their public transit path. We aren't just creating an infantry division that is faster than horses.
The extra 0.3 speed is from an equipment bonus, as making your infantry weapons with your support equipment manufacturer can provide a speed bonus while making the guns far cheaper.
We are pushing the lower speed limits for mechanized 1, due to the absurd terrain modifiers we are simply too fast 4 u. Seriously, you can overrun enemy infantry, with infantry here.
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Of course, manufacturing helicopters is absurd from this start, but one must imagine the horses surprise when we outrun them.
Comments
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I so desperately wish that anarchist Ethiopia got bicycles, with the 30% speed bonus we would easily be able to outrun mechanized 2.
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