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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
kaplap kaplap kaplap rout now rout now
eeeeh~? not running away yet how gross. You are going to get overrun now if you don't turn tail and run away~!
whats wrong why are you hiding behind cas~? you know that won't save you now~!
(Those are artillery noises at the beginning, I promise.)
I know this seems potent, but remember the stats are going to be a bit higher post summer beta. With variants this can be a good 30% cheaper. We will have more defense in the future. Thankfully, the line artillery soft attack on rangers seems to be working now. Thanks HOIDESIGNER.
I'm sorry for the brain rot I hope you can recover from this emotionally and move on with your life.
Comments
W
0
Did you know~? In terms of overall stat spread the armored cars version of this template can use a 15% cost savings spirit while having more hardness, org, and some defensive bonuses~! You even get the variant editor for them, which, can do things I guess....
(The tanks got reset in this preview, but when you reset them to be the correct tanks the stats go back to 500+ breakthrough and 1030 soft attack.)
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Q
Quimera298
2026-07-26
0
It looks fun to try by middle game! I would just swap one moto AT with one or two moto AA. Cause you already have enough with one and regimental support medium TD.
W
0
@Quimera298 More AA attack is an option, your suggestion would bump the air attack ~150 the enemy CAS would fly very few flights mid game before they are turned into a flaming wreck.
Its a bit better than 1/3 chance of them being grounded, which is quite a good exchange rate for this fighting close air support, and we only lose about 15% hard attack.
I'm going to call your variant a rather adequate/good modification of the division.
Lets us swat those gross disgusting flies trying to buzz around and ruin our battle.
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W
0
@123 Scaling the cost down of mechanized to be down near motorized takes time.
Also giving an indicator this works well for both motorized and mechanized (Speed or pure power) is fundamentally kinda useful. You know what your logistics ratio is, you can switch between two fundamentally interchangeable units.
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