Loading design…
Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
So. MRA has 20 breakthrough + the 5 it gets from trucks post summer beta. For reference. Flying battery gives artillery +10% breakthrough in the summer beta, rapid emplacements is another 10% breakthrough....
30 breakthrough.... Ok but... Recon rangers can actually push this further with another 15%, nice. So yeah, you can get nearly 100 breakthrough and 28 org off of 3 MRA post summer beta, in addition to the other benefits of MRA, like a lot of things exploding very fast.
You can combine this with the crazy initiative you get from the flying batteries 3 bonus to make your cheap breakthrough artillery act like focus firing discount tanks, but with the vibe of AOE2 crossbows.
Especially once you unlock the late game upgrade to Towed Rocket artillery 2 instead of Motorized rocket artillery, since then you can use a strong artillery designer instead of a motorized equipment designer for another 15% breakthrough. (Never take a MRA specific bonus on your motorized designer, TRA is just better later on.)
Lastly, if you master armor with mobile warfare, you get one last 15% breakthrough.
_______
The only flaw being, with this very high base org and low HP/Combat width, your casualties will be artificially inflated by bringing this unit. Well. That and it taking as much supply as a full unit of paratroops.
Thankfully motorized infantry having hardness and 27.5 HP actually offsets this weakness post beta, motorized infantry are a great option for an artillery heavy div.
Comments
Design not found or is no longer public.
Back to Catalog
Sign in to leave a comment.