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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
A division that does four things:
- Achieves maximum coordination and high initiative (It will focus fire enemy divisions for rapid KO's to reinforce memes.)
This is important as coordination and initiatives effects actually multiply together. On paratroopers, rangers, or mountaineers, you should be able to push initiative to the "Sorry, this is nonsense" levels with a good SF doctrine.
- Stacks every motorized heavy weapons company bonus for a nice, fair, 20 (Pre-beta), ~24 breakthrough (post Beta) per motorized heavy weapons company. Cheapest breakthrough per IC possible.
I might be missing a motor heavy weapons company nerf here, I can't keep up with the half a dozen hotfixes.
- Has stupid HP and casualty trickleback, good supply for its combat width, it is hard to inflict losses on this division.
- Good terrain movement modifiers, can just walk right in on harsh terrain under enemy cas.
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