Catalog | HOI4 Division Templates
Browse and rate player-created HOI4 division templates. From infantry to armored divisions across all types of terrains. Get inspired to build your own and share them with the community.
USA gets angry
Don't make USA angry at 1947
Horthy's Pocket Pirates
Tried to Max out the breakthrough of the marine commandos (12 bt,) Mot HW companies (20 bt,) rocket artillery (40 bt, you know, normal things,) with a decent ALA compliment here. A division born of Horthy's love for the sea, and rockets apparently. So many rockets.... For those of you used to my normal divisions, I apologize for giving this a normal level of HP here instead of my psychopathic near 500 standard this time. I made up for it by making sure aircraft die if they blink near you.
No poles were hurt in the making of this film.
Simple gimmick: With legion of merit, you take 0% experienced soldier losses with helicopters and enough hospital research. Enjoy the fully veteran army! A special forces version of this can go further, with a commando advisor, your +15% special forces advisor, and a dedicated infantry advisor, you can stack 45% stats from veterancy and 45% stats on all special forces. **Polish Commandos can get like, 25 base breakthrough with all the modifiers you can stack.** Never underestimate a sufficiently motivated pole once they hit the water. Bobr Kurwa. (Man I wish i had a way of doing bold and italic text here.)
Дивизия через сау для 1840-45 года
Дивизия с большой атакой для 1940+ годов
Phalanx Reborn
COME ON VON MACKENSEN, its time to push the Russians back again they are starting to think and have tricks again.
Pocket Pushers
While the HP is a little low for the org, all I have to say is "Its an orgwall with breakthrough." This doesn't mean there isn't a good HP version of this division however, I just wanted to point out 12 breakthrough per brigade of commandos is a pretty high number thats almost as good as bathtubs.
Square Trench Rats
A build that uses Irregulars to slowly grind out ridiculously high org and breakthrough for the cost. While irregulars needs three doctrine milestones to really give you any benefit here, it does eventually get one of the best orgs and very solid breakthrough/soft attack bonuses here! (With some of the pending beta changes, you might be able to achieve far greater breakthrough with mobile warfare, if you want a violent pushing unit here.) Alongside you know, recruitable pop. 5% battle phase breakthrough from smoke and fire. _________________________________ Practically speaking, this doctrine will give a very hard early game before achieving apotheosis. Mobile infantry will give vaguely the same stats, but with worse soft attack by 20 points. Built to hold, and definitely what we in the business would call "Obsolete" when viewed from a historical lens, the high org does mean the enemy will potentially shred these guys if you get pinned down if you don't take advantage of a more expensive airborn armor design to armor meme underequipped enemy units. I should probably post my ALA design, its a bit expensive as its fast enough to go with "Mobile infantry," but it was designed for cheap reliable breakthrough. (What's fun is, you know, you can push it to give up to 30 armor in ALA with a more expensive advanced light tank.)
Chilean Potential
So.... Chile can get +25% special forces cap, land of mountains, mountain guns, and well, night vision 1 early (If you rush night vision a few years early, you can take a focus in 1941 to instantly research night vision 2 if I'm reading this right.) You also have an artillery expert, and a commando advisor who is a good potential general in your army. (But you will need to earn your infantry expert.) This means with infiltration tactics you can have mountaineers that can make almost fully unimpeded night attacks at almost complete random, and this divisions mountain modifier is a good 6% higher than promised. That and well, the artillery buffs make breakthrough relatively cheap with fire concentration, rangers, rapid emplacement, and jager training. ***(Not sure if this is better than say, a budget field engineering build with airborn light armor filling a breakthrough role.)*** As is often true with special forces heavy armies, I'm going commandos to bloat the health pools up to offset the special forces low HP, as organization is seldom the issue with SF spam.
du yu liek mukips?
its ok i was already gnawing your legs off before you could even respawnd. lookie, right one rolling on floor already, left one soon too. while you might not see soon, know the joys of pokemon will continue for at least another 3 years before they bomb another two releases
Remember what I told you about the RATS.
I can't show you the maximum breakthrough possible on Rocket Artillery simply because Hoidesigner treats the two types of motorized rockets (TRA, MRA) as one unit, meaning that if I unlock the rocket artillery the stats will double, giving a false picture of how good this is. - It will just act like you can have motor rocket equipment and towed rocket equipment equipped in one spot. Which is a quantum impossibility in hoi. MRA is more expensive, and will have less breakthrough since you can get immense breakthrough on TRA made with an artillery MIO built for breakthrough, where as MRA's MIO is... Trash. (Compare +24% breakthrough with well, nothing.) Still, motor rockets can now act as a budget tank, especially with a proper special forces build for artillery buffing. Remember, we are leaving like 8 breakthrough off the table here!
How is this
Uh... I'm new in designing. How bad is this?
Deepest Trench
Our heads are so far up our own rears we actually drowned in 1933.