Catalog | HOI4 Division Templates

Browse and rate player-created HOI4 division templates. From infantry to armored divisions across all types of terrains. Get inspired to build your own and share them with the community.

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Mobile commando buzzsaw corps.

A division that does four things: - Achieves maximum coordination and high initiative (It will focus fire enemy divisions for rapid KO's to reinforce memes.) This is important as coordination and initiatives effects actually multiply together. On paratroopers, rangers, or mountaineers, you should be able to push initiative to the "Sorry, this is nonsense" levels with a good SF doctrine. - Stacks every motorized heavy weapons company bonus for a nice, fair, 20 (Pre-beta), ~24 breakthrough (post Beta) per motorized heavy weapons company. Cheapest breakthrough per IC possible. I might be missing a motor heavy weapons company nerf here, I can't keep up with the half a dozen hotfixes. - Has stupid HP and casualty trickleback, good supply for its combat width, it is hard to inflict losses on this division. - Good terrain movement modifiers, can just walk right in on harsh terrain under enemy cas.

showcase infantry hp stacking +2
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melt no2

d

meta
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MELTING MELT

a

meta rate my build showcase +1
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The BOILING DIVISON

aaaa

rate my build showcase offense +1
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Mid-Game Breakthrough

A fairly mid-game build. Light tank breakthrough division with motorized to keep org, and motorized pulled artillery for soft attack (can replace it with support art, but with less soft attack). I'm a little iffy on support companies, I know armored engineer companies give good buffs to tanks and honestly it looks like it works really well in mountains, but it's probably super expensive. Either way, I'd definitely see what you lot do. I don't have much of the DLC, so I can't make tanks or planes, and I don't have access to flame tanks either. So keep that in mind.

rate my build offense tank +1
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Ethiopian Socialist Road Runners

Between old faithful, Ethiopian balance of power, and Mass transit, you can actually get infantry to the 6.4 speed of cavalry. Cavalry has +20% breakthrough now too.... (Might be worth it still to go pure infantry due to +~40% infantry attack from spirits and balance of power.) Then we take mobile warfare, a speed army spirit, a good recon setup, and special forces to make a division specialized in overrunning enemies in rough terrain. As such, you can actually get special forces running with horses, utilizing the high org of horses, and the breakthrough bonus present in the summer beta, to pad out your special forces and get them to work with high front coverage (Yes this is insane...) Ethiopia also gets 40% more equipment capture ratio, and 3 generals with scavenger. So you can do some genuinely insane builds with your army in general having 40% across the board capture ratio without being bound by a capture ratio focus. (Your militia and irregulars are capped, so peoples army flat out isn't worth it.) _______ Refuge for the Spanish anarchists also gives you a great shot at getting crazy manpower growth, unlimited men. You don't need ideological loyalty, you can use subsidized contracts for dirt cheap armored cars. _______ Overtime, I'd motorize/mechanize the horses here, as the better stats and hardness will benefit you a lot, and well, the +~40% attack on infantry you get. Its a shame that the public transit path doesn't give you many claims to conquer Africa.... Just puppets.

showcase ethiopia speed +2
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They Came from the down south (Quafar safari, the new sea people.)

"This looks a little expensive, are you sure this is something aussa can afford." Sure you can, after you rebuild the forts and cities you leveled completely destroying everything in your path. The sea peoples once ended the bronze age by wiping the slate clean and dealing with all nations but one, now its your turn, to wipe the slate clean with super heavy artillery. Practically no forms of defensible terrain are an appreciable obstacle with these bonuses, even if, by all accounts, this division is a meme. Oh yeah, you are taking "Utilizing our strengths" for the massive attack bonuses on irregulars by the way, no militia this run. Get yourself a commando and infantry leader advisor, and nothing will be able to really resist this units pushes. __________ You also have great bonuses with this doctrine to superheavy railway artillery, use them, even if you can't afford them.

challenge 1941 infantry +1
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Watch the big summer patch, if nothing changes cav divs might work.

This is a show of "Viability" rather than a finished division (You have an empty regiment, this is not a finished division in a lot of your eyes.) Mobile warfare, and cavalry get big bonuses to their breakthrough in the next patch. As such, even with your (Fat) bonuses to regimental support artillery breakthrough, you could hypothetically keep more Breakthrough than attack with this design even with more regi-support artillery. Mobile inf also gives cavalry more well rounded bonuses (But less breakthrough.) _________________________________________________________________ Combined with the much cheaper post beta armored cars (Which still fit in the cav column,) and the spirit which reduces armored car costs, scaling this divisions breakthrough and hard attack is remarkably cheap and easy post summer beta for a budget breakthrough division, since you can use armored cars a light artillery asset. _________________________________________________________________ WARNING: I don't have a clean strategy for mitigating the cavs low HP here, since I'm getting a lot of our breakthrough and armor piercing from the airborn light armor. This division was designed to work with flexible/accelerated infantry and the high org you get from mobile infantry, these "Augmented" cavalry are likely just here to act as a mobile counter-attack force when the enemy hits the salient for your spearhead movements.

showcase 1939 cavalry +1
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Tip: Don't Sleep on Airborn Light Armor

So, airborn light armor has almost the full stats of a armored division with more than twice its tanks (75% at base,) and it benefits fully from tank doctrines, your special forces doctrine, and your operational doctrine. As such, an improved light tank (Not even an advanced one,) can give nearly 100 breakthrough here if built right. You can breakthrough meme with it, it gives so many stats it can even be worth it to throw out a % attack bonus you'd get from a proper recon company sometimes (This would let you use support doctrines like field engineering instead of assault recon, as an example.) Its just a really shredded addition especially for big infantry balls without any heavy guns backing them up, as a small budget of tanks can just be too many stats. POST SUMMER BETA: Yeah so, uh, current summer beta patch would give this a fat ~105 ish breakthrough with the buffs to the extra ammo stowage, and way more defense.

showcase trivia unit showcase +2
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MIO and Spirits goofoff team (New update test.)

We spank tanks in their flanks as we have shanks. (I believe for this specific path you need to go habsburg Poland.) Its a shame I didn't find a way to push the soft attack of infantry equipment under its hard attack, alas, I'll need to sift through the national spirits of ghandi or something in order to properly achieve transcendence.

showcase infantry anti-tank +2
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Combat insertion Paratroopers

I notice people using 8 paratroopers but no one has explained why, you can add one more and open up a extra regimental support which can be used to massively buff soft attack, or if you want to use them purely for defence then I would put in heavy weapons companies

rate my build offense special forces
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infantry melter 2530 SOFT ATTACK

bruh