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Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.

Tank

BRO THIS IS CHAT GPT :((((

PLEASE DON'T SCOLD ME, THIS IS MY FIRST TIME USING AI.

1939
Tank

Churchill MK4

Hello, I'm back to present a historical reconstruction of the Churchill Mark IV. Unlike its big brother the Mark III and its welded steel plates, this version adopts a fully cast turret to speed up its production from the Vauxhall factoriesDesigned from the outset according to the obsolete doctrine of "infantry tanks," it wasn't built for speed, but for absorbing damage and climbing where no other armored vehicle could go. Its beginnings were nonetheless disastrous, particularly during the disastrous Dieppe Raid in 1942 where it was bogged down on the beaches. Far from admitting defeat, British engineers corrected its early flaws to make it the backbone of armored divisions. In Normandy, its massive frontal armor discouraged more than one German gunner, while its chassis served as the basis for the famous "Hobart's Funnies," tanks modified to clear mines and destroy bunkers. In short, a monster of resilience which, despite its mediocre 6-pounder gun against the Panzerwaffe's beasts, remained a symbol of British tenacity until the end of the war. P.-S. Yes, this problem was so serious that British crews were recovering long 75mm guns from Sherman tanks to forcibly install them in the Churchill turret.

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Tank

(New) Meta?

So I think this is a lot more ideal than the previous "meta?" Only stat it's worse at is xp cost

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Tank

Meta?

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1939 germany 1941
Tank

Multi-player servers biggest fear

So what can even stop this monster

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Template

SHTATSSS

Just messing around, wanted to see how powerful i can make a mech/medium template. If you have any ideas or tweaks/changes, please post them below, I'd love to see it.

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Tank

What do you think

Is this a good late game medium for USA

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Tank

Beta RAT

So two pending changes in the "Not all the way tested" beta are the regimental support anti-tank giving decent defense, and having even more penalized breakthrough, I thought it would be cute to design something that could be made early on that uses the bonuses there well. Improved hulls and the Stabilizer both give hard attack (5%, and 4%,) which makes it possible to push this thing up to almost 50 hard attack before you stack on some doctrine like mobile defense or tank destroyer support to rat harder. So while the stabs kinda wasted only giving 2 final breakthrough, its still possible to get to very high hard attack numbers here that of course. Only issue is if you want real breakthrough you'll need something like real tanks. As, fire support tanks breakthrough got giga nerfed. Well no, I can think of a suitable replacement pretty easily actually, but its kinda funny.

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Tank

HeroMode

So, a fun quirk of army HQ's is you can stack the stats of a tank and infantry weapons together, and it just so happens you can use cast armor and casting specialists to push heavy tanks to 99.4% hardness. In other words, your army HQ can have the equivalent of 1666 HP per unit against soft attacks and 5000 org for the whole unit. If your enemy lacks strong close air support, they cannot effectively kill this HQ. Obviously, such a majestic HQ tank should only be trusted with the most capable of industrial giants, like marmon-herrington.

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Tank

Light Spanksgeshuts

With mobile defense, and all the stat upgrades, you too can pull 16 hard attack from a light SPG while STILL cutting corners on your MIO. (Using support anti-tank and light tank recon for a grand total of +25% hard attack.) You then are left with the choice: Gigabuff the light tank recon while having decent self propelled guns with mobile recon, or gigabuff the SPG's with self propelled support. Its a low tech light tank you can make out of five techs. (Maintenence 1->2 Radio 1->2, artillery upgrade 1.) For this, an infantry tank or assault gun manufacturer should be vaguely interchangeable. ________________________ An alternative build is just deciding 13.2 hard attacks good enough, choosing streamlined deployment or armored cavalry (Armored cavalry would let you push this things cost down to 6,) and aiming for Airborn light armor instead of Armored recon companies. ________________________ NOTE: With these howitzer -> Hard attack spam hulls, we actually have a major advantage: We have such massive modifiers on our soft attack and hard attack that cutting corners practically doesn't impact our final attack scores a meaningful amount. We can reap the 10% discount, but aren't that impacted by its costs.

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Template

I know this is a weird way to showcase a tank design but...

Yeah you can get heavy SPG's up to 28.5 hard attack per brigade with mobile defense. Yeah. Its expensive. But. Think of how stylish it is!

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Tank

Zippo Flakbus

While I considered a radio because 4 more stats is 4 more stats, keeping this thing almost too dirt cheap was my primary directive and the flat 6 cost is probably the best this thing could ask for. It mostly is here to pad out an armored fire support group with cheap trash that can keep up with mobile infantry with pontoon support equipment manufacturer made inf weapons.

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