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Mid-Game Breakthrough

C

CAC-2026  ·  7 views  ·  2026-09-05

Mid-Game Breakthrough
Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
A D M
Plains
Forest
A D M
Forest
Hills
A D M
Hills
Mountains
A D M
Mountains
Desert
A D M
Desert
Jungle
A D M
Jungle
Marsh
A D M
Marsh
Urban
A D M
Urban
River
A D M
River
Amphib.
A D M
Amphib.
Fort
A D M
Fort
A fairly mid-game build. Light tank breakthrough division with motorized to keep org, and motorized pulled artillery for soft attack (can replace it with support art, but with less soft attack). I'm a little iffy on support companies, I know armored engineer companies give good buffs to tanks and honestly it looks like it works really well in mountains, but it's probably super expensive. Either way, I'd definitely see what you lot do. I don't have much of the DLC, so I can't make tanks or planes, and I don't have access to flame tanks either. So keep that in mind.

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