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Space Marine Mountaineers

knightofthehokeypokey5532

knightofthehokeypokey5532  ·  11 views  ·  2026-09-29

Space Marine Mountaineers
Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
A D M
Plains
Forest
A D M
Forest
Hills
A D M
Hills
Mountains
A D M
Mountains
Desert
A D M
Desert
Jungle
A D M
Jungle
Marsh
A D M
Marsh
Urban
A D M
Urban
River
A D M
River
Amphib.
A D M
Amphib.
Fort
A D M
Fort
Juiced up mountaineers with added tanks for breakthrough and armor, the space marine classic; using a variant max armor low speed medium tank has better modifiers and is cheaper (production of 50 units with 17.85 versus 40 with 33.21, or 892.5 versus 1328.4 per division, assuming generic MIO with cutting corners Policy) but makes similar divisions templates run about 42 armor, which doesn't quite double the 30 or so piercing you expect base game around 1941 for the sweet -50% damage penalty on your opponents. On the downside, fuel supply range (press shift when hovering over a supply hub in supply map mode) can't be boosted by motorization level of a supply hub, and a thus a lot of mountains outside of Europe require painful amounts of supply hub construction ... best to just footslog it over there and bring another unit of mountaineers.

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