Loading design…
Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
The early-mid game infantry you can build without tank and additional artillery production, can make your offense smooth like butter.
But this need multiple division to take out 1 meta tank division and please beware for your amount of your manpower and your division get encircled.
Comments
1
123
2026-06-05
1
Pretty bulky division. Could work well, especially with large unit tacts. For most countries that manpower will be too much, wich would make me consider taking of quarter to half of the infantry, logistics an also at in SP, when using this division in defense. But for eg soviets should be really good
SWISH
2026-06-07
0
I'd swap the supply company for a field hospital on this one. Supply consumption isn’t crazy without it and you’d benefit a lot from the trickleback here
ab1437nb1
2026-06-11
0
I find the purpose of this division somewhat unclear: it seems a bit of a luxury for a second-line unit, yet if used as a first-line unit, any nation with a national strength equal to or greater than Belgium’s at the start of 1936 could easily field a tank division. It strikes me as being best suited for a faction such as Chiang Kai-shek’s government, which has no shortage of production capacity but lacks research capabilities.
Design not found or is no longer public.
Back to Catalog
Sign in to leave a comment.