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Base Stats
Speed--
HP--
Org--
Recovery--
Recon--
Suppression--
Weight--
Supply--
Reliability--
Rel. Bonus--
Trickleback--
Exp. Loss--
Combat Stats
Width--
Soft Atk--
Hard Atk--
Air Atk--
Defense--
Brkthrough--
Armor--
Piercing--
Initiative--
Entrench--
Equipment Cost
Manpower--
Training--
Fuel Use--
Fuel Cap--
Eq. Capture--
Production Cost: --
Terrain
Plains
Forest
Hills
Mountains
Desert
Jungle
Marsh
Urban
River
Amphib.
Fort
I wanted to make mobile doctrine relevant again using off-meta and make rocket arty good too. The whole division might require intensive research in the early game, but I keep it cheap for any major in the game or nation with decent industry.
You can start this with mounted infantry with tanks and then swap to moto/mech with rocket arty if you have enough fuel. The chopper is not required.
Which other stats here should I increase? Keep in mind the tanks here are the base game, tier 1, so no kind of modifications, so the whole div would be much better in game after spending some army XP, that is why the speed is stuck at 6.6.
The doctrines are: Mobile Warfare with Mobile Infantry, Flying Batteries, Streamlined Deployment and Mission Type Tactics.
Comments
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@123 Well, it is not supposed to be the perfect jack-of-all-trades but a fairly decent, cheap division to help you push in Europe and North America; it is most restricted in Africa, some parts of Asia and maybe S. America, but I think it wouldn't have a problem against everything the AI can make. I am open to feedback to swap anything and adapt it. This one was supposed to replace any tank division from early to mid game, because when you dominate both of them, late game is a cakewalk anyway.
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