Catalog

Browse and rate HOI4 division templates, tank designs, ship designs, aircraft designs and guides shared by the community. Get inspired to build your own and share them with the community.

Template

The Trees whisper for ur blood.

Each trentry units giving 15 breakthrough here, these are what we call juiced trees. Fast. Coordinated. And very low supply use. Pretty much every slot was used for % breakthrough on rangers. Mind you, this doesn't use good tanks like my other designs, I just threw on the cheapest trash I could because I wanted to see the stats i could give the inf.

showcase special forces low supply +2
Template

The New Order

ребят. Не злитесь,но я абузил,и делал 200+ таких дивизий)))

special forces germany
Template

Pancake crew

While SP artillery breakthroughs getting cratered, alway rember, towed artillery breakthroughs big and meaty now. We just need to put our artillery in our artillery. The enemy can't stop you blazing it. We put our RAT (rocket artillery,) in our RAT (Regimental anti-tank.)

showcase offense special forces
Template

The magyars are tired/juiced (Speedy rangers.)

Yeah so, the hungarians having a good support eq manufacturer lets you make your rangers go pretty decently fast with what we in the business call "Good terrain modifiers." Also very good coordination, OK initiative. (~+15% from doctrines on both!) I gave up on HP to get a unit with a better density/ability to cram into forests.

showcase speed infantry +2
Template

Honey I juiced the mountaineers

11-14 breakthrough assault mountaineers with 16 breakthrough RATS. Combined with the cheapest trash light tanks and medium flametanks, generic MIO's.

showcase special forces universal +1
Template

Horthy's Pocket Pirates

Tried to Max out the breakthrough of the marine commandos (12 bt,) Mot HW companies (20 bt,) rocket artillery (40 bt, you know, normal things,) with a decent ALA compliment here. A division born of Horthy's love for the sea, and rockets apparently. So many rockets.... For those of you used to my normal divisions, I apologize for giving this a normal level of HP here instead of my psychopathic near 500 standard this time. I made up for it by making sure aircraft die if they blink near you.

showcase special forces infantry +3
Template

Chilean Potential

So.... Chile can get +25% special forces cap, land of mountains, mountain guns, and well, night vision 1 early (If you rush night vision a few years early, you can take a focus in 1941 to instantly research night vision 2 if I'm reading this right.) You also have an artillery expert, and a commando advisor who is a good potential general in your army. (But you will need to earn your infantry expert.) This means with infiltration tactics you can have mountaineers that can make almost fully unimpeded night attacks at almost complete random, and this divisions mountain modifier is a good 6% higher than promised. That and well, the artillery buffs make breakthrough relatively cheap with fire concentration, rangers, rapid emplacement, and jager training. ***(Not sure if this is better than say, a budget field engineering build with airborn light armor filling a breakthrough role.)*** As is often true with special forces heavy armies, I'm going commandos to bloat the health pools up to offset the special forces low HP, as organization is seldom the issue with SF spam.

showcase special forces efficient
Template

Deepest Trench

Our heads are so far up our own rears we actually drowned in 1933.

showcase infantry defense +1
Template

True Socialist Road Runners

Between the Decentrilized army (I think its the peoples militia here IIRC,) and the Old reliable bonuses, Ethiopia can push this division not just to 6.9 infantry speed (Faster than horses,) but also give it +10% movement on all terrain from their public transit path. We aren't just creating an infantry division that is faster than horses. The extra 0.3 speed is from an equipment bonus, as making your infantry weapons with your support equipment manufacturer can provide a speed bonus while making the guns far cheaper. We are pushing the lower speed limits for mechanized 1, due to the absurd terrain modifiers we are simply too fast 4 u. Seriously, you can overrun enemy infantry, with infantry here. ________________ Of course, manufacturing helicopters is absurd from this start, but one must imagine the horses surprise when we outrun them. (That, and if I was willing to drop the gimmick support artillery for engineers, we would be faster on most terrain.)

showcase infantry speed +2
Template

Beefcake drop Incoming

Men who don't die, don't use supplies, and have 69 org!?!?!?!? (The whole point was negative supply use.) Nice. Fun fact, I believe they gave you a 10% hp on flying cavalry if you push the helicopters even further if you go that way in the beta, I haven't tested this bonus so I don't know if this is actually good yet (It might just be a bonus to the support companies non-existent HP, knowing paradox,) but more trickleback and immortal soldiers so yay? (Either that or its +10 hp...) I did just spot a bonus that lets the Ethiopian infantry run a good bit faster than cavalry, the socialist roadrunners need further optimization.

showcase special forces universal
Template

Super Heavier Orgwall

Earlier I posted a "Super heavy" orgwall I supposed was the highest organization in the game, using the irregulars doctrine+MTT. It turns out, the best buff to all special forces in the special forces doctrines is in sabotage party, if you are a nation with a large special forces budget like Chile, or a very high stat multiplier on your SF like Poland (+60% is possible there!), these are the ultimate SF orgwalls. REMEMBER, THIS IS NOT A FINISHED DIVISION. This is a doctrine for stupid org sf. Still, the doctrine here gives you two useful special forces: - Your cold weather specialists have better org and fit more men in a narrow front, where as your paratroopers actually are useful due to high HP/Breakthrough/Supply usages in the low 0.4 at width 30. - So say you are Chile with the ability to go nearly all special forces, a mountaineer swarm would be great for holding a front with a stronger foe, where as the paratroopers could reach a high breakthrough/attack and stack more men on a front with poor supply. - If you go mass mobi, you can take the victory or death spirit for -15% org loss below 25%, which, is funny but discouraged as this orgwall can almost kill itself from strength loss with this. I went superior firepower because stacking bonuses that make it more likely you roll tactical withdrawal is funny. __________ I'm using mobile infantry instead of irregulars, as the summer beta does buff mobile infantries leg infantry a bit. So I'm looking at this for an army with four arms on one of the +35% special forces cap countries...." Irregulars gives you higher stats in the current patch however. - A mountaineer defensive division. - A weird hybrid division that mixes mountaineers and the hyper-buffed cav from the summer beta. - A decent motorized division. - A "Landed, reinforced" paratrooper. I'll probably post these weirdest to most normal over time, while trying to focus on keeping all of these in one coherent doctrine/army group.

trivia orgmaxing special forces +1
Template

Ethiopian Socialist Road Runners

Between old faithful, Ethiopian balance of power, and Mass transit, you can actually get infantry to the 6.4 speed of cavalry. Cavalry has +20% breakthrough now too.... (Might be worth it still to go pure infantry due to +~40% infantry attack from spirits and balance of power.) Then we take mobile warfare, a speed army spirit, a good recon setup, and special forces to make a division specialized in overrunning enemies in rough terrain. As such, you can actually get special forces running with horses, utilizing the high org of horses, and the breakthrough bonus present in the summer beta, to pad out your special forces and get them to work with high front coverage (Yes this is insane...) Ethiopia also gets 40% more equipment capture ratio, and 3 generals with scavenger. So you can do some genuinely insane builds with your army in general having 40% across the board capture ratio without being bound by a capture ratio focus. (Your militia and irregulars are capped, so peoples army flat out isn't worth it.) _______ Refuge for the Spanish anarchists also gives you a great shot at getting crazy manpower growth, unlimited men. You don't need ideological loyalty, you can use subsidized contracts for dirt cheap armored cars. _______ Overtime, I'd motorize/mechanize the horses here, as the better stats and hardness will benefit you a lot, and well, the +~40% attack on infantry you get. Its a shame that the public transit path doesn't give you many claims to conquer Africa.... Just puppets.

showcase ethiopia speed +2