Catalog | HOI4 Division Templates
Browse and rate player-created HOI4 division templates. From infantry to armored divisions across all types of terrains. Get inspired to build your own and share them with the community.
Deepest Trench
A goofy test of how much % entrencment I can stack, 15% per infantry division, 20% per regimental support company, 2% per armored unit, 30% from the commander, 10% from army spirits. Defensive postures gives more flat multiplier and org, but I'm thinking about the +5 base entrenchment in the coming summer beta here as our multiplier is extremely high already due to grand battleplan having become an entrenchment nuke. This +5 base sets it up so if we stack all modifiers (Defense in depth, gwi) we could reach a base of ~23 entrenchment. (Really poor nations might use mastery rushes on infantry to get this +5 entrenchment instead of using engineers, to save support equipment.) This divisions too expensive, too low hp, but its attack multiplier when it holds is quite nice. Its the sort of division you use to make an attack to expensive to sustain instead of aiming to hold. Stats are with practically base technology. Still, this is more here to demonstrate how goofy the new mechanics are. Recently superior firepowers been seen as "better for defense" and gbp "better for offense", but you can achieve nuclear entrenchment with gbp with its new entrenchment bonus most likely (If its not non-functional.)
Breakthrough exploiter 1942
Breakthrough exploiter division for mid to late game. No docktorines
my soviet 41 infenteri div
This infantry division certainly requires research but is highly versatile while remaining cost-effective. It boasts a high recovery rate, allowing for rapid reorganization, and suffers reduced XP loss; consequently, despite casualties, these divisions quickly become veterans.
Germany WC garrison
you dont need the stormtroopers, they just give a tiny suppression bonus. the tanks are for hardness
Carpool Tunnel Syndrome
If only the website let me add my landcruiser design to this division this joke would be perfect as we'd have like +400 stats.
Commando/Ranger Assault Team 1938 (Error: Doctrines didn't save.)
Doctrine compatible division templates in the comments. Doctrines did not save: Fixed Version https://hoidesigner.com/designer?share=edfa4df2-36e0-4610-b9d4-7a611e3d5bc5 1942/doctrines maxed version https://hoidesigner.com/designer?share=df514a3f-1cc5-42c5-85bd-f6be048df56e A doctrine built in anticipation of the summer beta changes. Achieves hp and breakthrough via using tech coupons that are guaranteed to be available by 1938 to go ahead of time on getting motor rockets as this unit has become much more "Fire" than it once was. Don't be afraid to use some traditional artillery while you have a rocket shortage. Regular artillery is also very buffed. There is a spirit of the army giving artillery equipment 10% more breakthrough with grand battle plan, so you can use that for offensive wars, but in a defensive war, **********go superior firepower and all arms at defense as this doesn't just kill enemy tank divisions a lot, it doubles the odds of you rolling the most broken defensive tactic in the game.********** The anti-tank techs are selected not because we rush them, but to simulate the effects of the first four MIO points in infantry technology. If you are properly threatened by tanks, you can have much more hard attack in the 1942 era once you get these techs properly. Commandos and infiltration tactics are used to offset the terrain penalties artillery has, to boost org, and to allow you to crit enemy divisions at night as this is 1938... Rocket artillery lets you easily crit people even at night with these terrain modifiers. Note: - This levels two special forces branches to 2/3, you likely will sacrifice some economy for army experience generation here because you need it. - Get assault engineers 4head. - Expect inf weapons 2 and flame tank shortages.
RFM Mountain Defense Force
A strange unit that uses four key points: - 4% reinforce rate from rapid dominations first two bonuses. Goodish reinforce rates without signal companies. - Large unit tactics with entrenchment bonuses to blend good org and dig in bonuses. (Espc with defense in depth!) Lets regimental supports be used for maximum effectiveness and gives you high hp for good hospital utility, experience gain, and lower equipment loss. - Very high soft attack and air attack as a deterrent to mountain incursions and air raids. -A width that only suffers small penalties in mountains/hills/flanked urban areas to stack defensive attributes, like in northern italy. As a byproduct its ok in plains and marshes. I deliberately chose my doctrines so this division would be explicitly compatible with a light tanks, assault engineers, and mechanized armored fist as a secondary arm of your land forces that uses a conventional offensive division width. As you'd rush armored engineers with this, you could easily sacrifice 200 IC For an entrenchment number close to 20 with defense in depth. Pretty tough to dig up. (Helicopters might also be funny just to stack more casualty trickleback and exp losses.) Cold weather specialists, or elevated mountaineers are both strong synergies as well. CWS gives you a good second elite offensive template for this terrain, and elevated mountaineers lets the regular infantry have 10% more stats in most terrains. Both are great for this army setup, but one is better for special forces driven playthroughs, the other for regular units in a early game defensive role. Not worried about armor piercing or hard attacks because we are trying to hold terrains that kill tanks effectiveness pretty hard, and you can add hard attack if you find yourself needing it. (Plus with 4 MIO points + infantry anti tank techs you can practically double this divisions anti-armor capabilities by 1942.)
only support
194 support tech
soviet mass mob infantry barb
1942 tech needed
My go on unit as czecoslovacchia
Space marine, cheap, can resist most attacks, and have decente offensive capabilities, i want tò see what the community tinks
Panzergrenadiere
Mid- Lategame Template with individual Tank designs, inspired by modern IFVs, Tanks and other weaponplattforms.
Defensive meta
This is large for a reason because it needs all the regimental support companies